/// <summary> /// Pauses the game, play defeat music and actives every GUI DefeatScreen element. /// <seealso cref="GUIController.ActiveDefeatScreen"/> /// </summary> public void LoadDefeatScene() { PauseEvent(true); AudioSource audioSource = gameObject.GetComponent <AudioSource>(); audioSource.clip = defeatMusic; audioSource.loop = false; audioSource.Play(); guiController.ActiveDefeatScreen(); }