/// <summary> /// Pauses the game, play victory music and actives every GUI VictoryScreen element. /// <seealso cref="GUIController.ActiveVictoryScreen"/> /// </summary> public void LoadVictoryScene() { PauseEvent(true); AudioSource audioSource = gameObject.GetComponent <AudioSource>(); audioSource.clip = victoryMusic; audioSource.loop = false; audioSource.Play(); guiController.ActiveVictoryScreen(); }