IEnumerator WaitForCreateChildre(float sec)
    {
        yield return(new WaitForSeconds(sec));

        childrenList = new List <GameObject>();
        people       = new GameObject("People");
        people.transform.SetParent(transform);
        var manager           = spawnPointManager.GetComponent <SpawnpointManager>();
        var boyPoints         = manager.GetBoyPoints();
        var boyIds            = Utils.GetUniqueRandomInt(15, 0, 15);
        var teacherPoints     = manager.GetTeacherPoints();
        var girlPoints        = manager.GetGirlPoints();
        var neededKidsCounter = 0;

        neededBoyList = new List <int>();
        var pointRandomizer = Utils.GetUniqueRandomInt(numChildren, 0, boyPoints.Length);

        for (int index = 0; index < numChildren; index++)
        {
            var boy = CreateGOAtPos(boyTemplate, boyPoints[pointRandomizer[index]]);
            boy.GetComponent <BoyController>().BoyID = boyIds[index];
            boy.transform.SetParent(people.transform);
            if (neededKidsCounter < kidsNeeded)
            {
                neededBoyList.Add(boyIds[index]);
                string spriteString = "Sprites/Boys/boy_" + boyIds[index] + "/boy_down_idle";
                Debug.Log("Trying to load sprite from " + spriteString);
                guiController.AddChildGUI(boyIds[index], Resources.Load <Sprite>(spriteString));
                neededKidsCounter++;
            }
            childrenList.Add(boy);
        }
        pointRandomizer = Utils.GetUniqueRandomInt(teachersCount, 0, teacherPoints.Length);

        for (int index = 0; index < teachersCount; index++)
        {
            var teach = CreateGOAtPos(teacherTemplate, teacherPoints[pointRandomizer[index]]);
            teach.transform.SetParent(people.transform);
        }
    }