public void updateGameManager() { enemiesKilled++; if (timeSmallSpawn > 1.5f) { //small Enemy adjustment timeSmallSpawn = calculateSmallSpawn(); spawnSmall.getInfoFromGameManager(timeSmallSpawn); } if (timeShotgunnerSpawn > 2.0f) { //shotgunner Enemy spawn timeShotgunnerSpawn = calculateShotgunSpawn(); spawnShotguns.getInfoFromGameManager(timeShotgunnerSpawn); } //Evaulate boss requirementss if (enemiesKilled >= 50) { } }