// Update is called once per frame void Update() { //Gambiarra para lidar com estrutura morta if (target == null) { target = EnemySpawn.getBuilding().transform; } Vector3 dir = target.position - myTransform.position; if (dir != Vector3.zero) { float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg; _rigidbody.MoveRotation(Mathf.MoveTowardsAngle(_rigidbody.rotation, angle, rotationSpeed * Time.deltaTime)); //myTransform.rotation = Quaternion.Slerp (myTransform.rotation, //Quaternion.FromToRotation(Vector3.right, dir), rotationSpeed * Time.deltaTime); } //myTransform.position += (target.position - myTransform.position).normalized * moveSpeed * Time.deltaTime; _rigidbody.velocity = dir.normalized * moveSpeed; }