/// <summary>Sets values required in the player loses the game</summary> public void GameOver() { m_Play = false; m_MainUI.enabled = false; m_ESpawn.DestroyAllEnemies(); m_Lose.enabled = true; }
/// <summary>Sets values required in the player loses the game</summary> public void GameOver() { m_Play = false; m_MainUI.enabled = false; m_ESpawn.DestroyAllEnemies(); m_Lose.enabled = true; }