public void Update() { if (SceneManager.GetActiveScene().buildIndex == 27) { if (isAtEnd == false) { endScreen = FindObjectOfType <EndScreen>(); endScreen.GetDeaths(deathsTotal); endScreen.GetSkips(numOfSkips); isAtEnd = true; deathsTotal = 0; numOfSkips = 0; } } else { isAtEnd = false; } if (deathsOnLevel >= 10) { ActiveScene = SceneManager.GetActiveScene().buildIndex; print(ActiveScene); SceneManager.LoadScene(28); deathsOnLevel = 0; } }