예제 #1
0
    void FixedUpdate()
    {
        if (isStarted)
        {
            Vector3 newPos           = new Vector3(transform.position.x, target.position.y, transform.position.z);
            Vector3 smoothedPosition = Vector3.Lerp(transform.position, newPos, smoothSpeed);
            transform.position = smoothedPosition;
        }

        if (gameObject.transform.position.y < 5)
        {
            endScreen.initiate();
        }
    }