public void Pause() { pause = !pause; Time.timeScale = pause ? 0 : 1; if (pause) { Debug.Log("oui"); foreach (GameObject gO in activeByDefault) { gO.SetActive(true); } foreach (GameObject gO in notActiveByDefault) { gO.SetActive(false); } CursorManager.ActivateCursor(); } else { CursorManager.DeactivateCursor(); } menu.SetActive(pause); }
private void Start() { CursorManager.DeactivateCursor(); }