protected override void Start()
    {
        m_UI = (UIInteractions_Canvas.instance as UIInteractions_Canvas_Gameplay);
        m_UI.AssignPlayerHealthSlider(m_HealthSlider);
        SetHealth(m_HealthMax);

        CursorManager.ChangeCursorType(CursorType.crosshair);
        AudioManager.instance.ToggleAudioListener(false);
    }