void PlaceTurret(Vector2 pos_) { if (money >= availableTurrets[turretIndex].IntProperty("price")) { bool canPlace = false; foreach (FRectangle r in gameMap.buildableAreas) { if (r.Contains(scenes.GetScene("game").ToVirtualPos(scenes.GetScene("td").ToVirtualPos(mouseMan.ClickPos())))) { canPlace = true; } } foreach (Entity t in EntityCollection.GetGroup("turrets")) { if ((t.pos - scenes.GetScene("game").ToVirtualPos(scenes.GetScene("td").ToVirtualPos(mouseMan.ClickPos()))).Length() < 15) { canPlace = false; } } foreach (Entity t in EntityCollection.GetGroup("rocks")) { if ((t.pos - scenes.GetScene("game").ToVirtualPos(scenes.GetScene("td").ToVirtualPos(mouseMan.ClickPos()))).Length() < 5) { canPlace = false; } } if (canPlace) { money -= availableTurrets[turretIndex].IntProperty("price"); Assembler.GetEnt(ElementCollection.GetEntRef(availableTurrets[turretIndex].Name), pos_, Content, ebuilder); } } }