//概要 : アイテムの操作状態を受け取る //引数 : bool state カーソルの設定 //返値 : なし //詳細 : 今はカーソルを変更するだけ public void ReceiveItemState(bool state) { if (state) { CursorMng.ChangeCursor(CursorManager.CursorState.NormalCursor); } else { CursorMng.ChangeCursor(CursorManager.CursorState.LockOnCursor); } }
public void Die() { cursorManager.ChangeCursor(CursorManager.SelectedCursor.pointer); deathUI.SetActive(true); spawnOnDeathInstance = Instantiate(spawnOnDeath); spawnOnDeathInstance.transform.position = transform.position; gameObject.SetActive(false); }
public void OnPause() { if (!isPaused) { isPaused = true; cursorManager.ChangeCursor(CursorManager.SelectedCursor.pointer); Time.timeScale = 0; } else { isPaused = false; cursorManager.ChangeCursor(CursorManager.SelectedCursor.crosshair); Time.timeScale = 1; } pauseUI.SetActive(isPaused); }
public void UnselectWeapon() { weaponSelected = -1; cursorMng.ChangeCursor("default"); }