public override bool check(Controller c) { Player p = State.cast <Player>(c); if (PlayerControlManager.GetKeyDown(ControlInput.DASH) && CursorManager.CursorInGameplayState()) { return(true); } return(false); }
public override void perform(Controller c) { Player p = State.cast <Player> (c); Vector3 mousePos = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0)); //bool inSBBounds = LevelStateManager.StasisBubbleAtPos (mousePos); // Use Stasis Placement ablility if (PlayerControlManager.GetKeyDown(ControlInput.FIRE_STASIS)) { if (GameManager.inst.canUseStasis && //!inSBBounds && //!TetherManager.CursorIsOverATetherPoint () && CursorManager.CursorInGameplayState()) { p.setStasisShootAnim(); c.getSelf().getAbility(0).use(c.getSelf(), mousePos); } if (!LevelStateManager.canAddStasisBubble() && !GlobalAudio.ClipIsPlaying(AudioLibrary.inst.stasisError)) { AudioLibrary.PlayStasisErrorSound(); } } // Use Dash ability if (PlayerControlManager.GetKeyDown(ControlInput.DASH)) { if (GameManager.inst.canUseDash && CursorManager.CursorInGameplayState()) { if (c.getSelf().getAbility(1).isReady()) { AudioLibrary.PlayDashForwardSound(); } else { if (!GlobalAudio.ClipIsPlaying(AudioLibrary.inst.dashError)) { AudioLibrary.PlayDashErrorSound(); } }/// c.getSelf().getAbility(1).use(c.getSelf(), p.getJumpTargetPos()); } } p.move(); p.findTarget(); }