예제 #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetButtonDown("Inventory"))
        {
            Close();
            pc.enabled = true;
        }

        if (Input.GetButtonDown("Submit"))
        {
            if (eventSystem.currentSelectedGameObject != null)
            {
                // get selected Item index and parent
                string parentName = eventSystem.currentSelectedGameObject.transform.parent.name;
                selectedItemIndex = int.Parse(eventSystem.currentSelectedGameObject.name.Split('t')[2]);

                if (parentName == "Inventory")
                {
                    if (!inventory.uiItems[selectedItemIndex].isNull())
                    {
                        // Transfer whole itenStack to chest
                        UIItem selectedUIItem = inventory.uiItems[selectedItemIndex];
                        activeChest.AddItem(new ItemData(selectedUIItem.item.name, int.Parse(selectedUIItem.itemCount.text)));
                        inventory.RemoveItem(selectedItemIndex);

                        UpdateUI();
                    }
                }
                // case Chest
                else
                {
                    if (!uiItems[selectedItemIndex].isNull())
                    {
                        // Transfer whole itenStack to inventory
                        UIItem selectedUIItem = uiItems[selectedItemIndex];
                        inventory.AddItem(selectedUIItem.item, int.Parse(selectedUIItem.itemCount.text));
                        activeChest.RemoveItem(selectedItemIndex);

                        UpdateUI();
                    }
                }
            }
        }
    }
예제 #2
0
        public override void ModifyWorldGenTasks(List <GenPass> tasks, ref float totalWeight)
        {
            int MicroBiomesIndex = tasks.FindIndex(genpass => genpass.Name.Equals("Micro Biomes"));

            if (MicroBiomesIndex != -1)
            {
                tasks.Insert(MicroBiomesIndex + 1, new PassLegacy("Generating Card Shrine", delegate(GenerationProgress progress)
                {
                    progress.Message = Language.GetTextValue("Mods.Entrogic.GenCardShrine");
                    try
                    {
                        for (int l = 0; l < (int)((double)(MaxTilesX * MaxTilesY) * 0.00003); l++)
                        {
                            Point psw      = new Point(WorldGen.genRand.Next(50, MaxTilesX - 50), WorldGen.genRand.Next((int)((float)MaxTilesY * 0.35f), (int)((float)MaxTilesY * 0.85f)));
                            bool goodPlace = true;
                            for (int i = psw.X; i <= psw.X + 5; i++)
                            {
                                int j = psw.Y + 9;
                                if (!Main.tile[i, j].active() || !Main.tileSolid[Main.tile[i, j].type])
                                {
                                    goodPlace = false;
                                    break;
                                }
                            }
                            if (goodPlace && WorldGen.InWorld(psw.X, psw.Y) && WorldGen.InWorld(psw.X + 8, psw.Y + 16) && Main.tile[psw.X, psw.Y].active() && Main.tile[psw.X, psw.Y].type == TileID.Stone && Main.tile[psw.X + 5, psw.Y].active() && Main.tile[psw.X + 5, psw.Y].type == TileID.Stone)
                            {
                                Rectangle r = Buildings.Build($"Buildings/CardShrine{WorldGen.genRand.Next(2)}.ebuilding", psw.ToWorldCoordinates());
                                ModHelper.FindAndReplaceWall(r, (ushort)WallType <黑陨岩墙>());
                                Chest c   = ModHelper.FindAndCreateChest(r, TileType <Tiles.ExplodeGraniteChest>());
                                int index = 0;
                                c.AddItem(ModHelper.GetRandomCard(Main.LocalPlayer, WorldGen.genRand, CardRareID.GrandUnified, -1, false).type, 1, ref index);
                                Item item = ModHelper.GetRandomCard(Main.LocalPlayer, WorldGen.genRand);
                                c.AddItem(item.type, Math.Max(WorldGen.genRand.Next(item.maxStack) + 1 - 2, 1), ref index);
                                c.AddNormalChestItem(psw.Y, index);
                            }
                        }
                    }
                    catch (Exception e)
                    {
                        throw new Exception("生成世界时发生错误!请将错误发送在QQ群798484146并将 Terraria/ModLoader/Logs/client.txt 发给群主!\n" + e.Message);
                    }
                }));
                int maxX = Main.maxTilesX / 2;
                int maxY = Main.maxTilesY / 2 + 160;
                tasks.Insert(MicroBiomesIndex + 1, new PassLegacy("Generating Life Liquid", delegate(GenerationProgress progress)
                {
                    try
                    {
                        progress.Message = Language.GetTextValue("Mods.Entrogic.GenLifeLiquid");
                        int r            = 55;
                        ModWorldHelper.RoundTile(maxX, maxY, r, r, 70, 75, true, TileType <BlackMeteorite>(), 1, 0.2);
                        progress.Set(0.20f);
                        ModWorldHelper.RoundTile(maxX, maxY, r, r, 0, 24.5, true, TileType <BlackMeteorite>());
                        progress.Set(0.40f);
                        ModWorldHelper.RoundTile(maxX, maxY, r - 7, r - 7, 0, 18, true, 0, 2, 0.5, 1, 140);
                        progress.Set(0.60f);
                        int length = 15;
                        for (int j = maxY - 46; j >= maxY - 80; j--)
                        {
                            for (int i = maxX - WorldGen.genRand.Next(-1, 2) - length; i <= maxX + WorldGen.genRand.Next(-1, 2) + length; i++)
                            {
                                if (Main.tile[i, j].type == TileType <BlackMeteorite>())
                                {
                                    Main.tile[i, j].active(false);
                                }
                            }
                        }
                        progress.Set(0.80f);
                        ModWorldHelper.RoundWall(maxX, maxY, r, r, 0, 25, true, WallType <Walls.黑陨岩墙>(), 0, 1);
                        progress.Set(1.00f);

                        progress.Message = Language.GetTextValue("Mods.Entrogic.SmoothLifeLiquid");
                        ModWorldHelper.SmoothTile(maxX - 80, maxY - 80, maxX + 80, maxY + 80, progress, true);
                    }
                    catch (Exception e)
                    {
                        throw new Exception("生成世界时发生错误!请将错误发送在QQ群798484146并将 Terraria/ModLoader/Logs/client.txt 发给群主!\n" + e.Message);
                    }
                }));
            }
        }