void Update() { if (transform.position.y < fallBounndary) { DamageTaken(100); } if (Input.GetButtonDown("Submit") && chestTriggerEntered) { if (!currentChest.opened) { Debug.Log("OPEN"); GameMaster.PlaySound("Open Chest"); currentChest.OpenChest(); } else if (!currentChest.empty) { Debug.Log("EMPTY"); //GameMaster.PlaySound("Empty Chest"); currentChest.EmptyChest(); } //TODO: Do some sort of chest animation //TODO: Spawn some item - don't know what yet } }