public void recreateEquipItem(int x, int y, int i){
		Item item;
		if(PlayerPrefs.GetString("Equiped Item type" + i) == "Axe"){
			item = new Axe();
			item.useItem(player);
			//add item to axe slot
		}
		else if(PlayerPrefs.GetString("Equiped Item type" + i) == "Ring"){
			item = new Ring();
			item.useItem(player);
			//add item to ring slot);
		}
		else if(PlayerPrefs.GetString("Equiped Item type" + i) == "Chest"){
			item = new Chest();
			item.useItem(player);
			//add item to chest slot
		}
		else if(PlayerPrefs.GetString("Equiped Item type" + i) == "Boots"){
			item = new Boots();
			item.useItem(player);
			//add item to boots slot
		}
		else if(PlayerPrefs.GetString("Equiped Item type" + i) == "Amulet"){
			item = new Amulet();
			item.useItem(player);
			//add item to amulet slot
		}
		else if(PlayerPrefs.GetString("Equiped Item type" + i) == "Sword"){
			item = new Sword();
			item.useItem(player);
			//add item to sword slot
		}
	}