// Use this for initialization public void SetBasisEigenschaften() { Toolbox globalVars = Toolbox.Instance; int St = DiceCreator.ConvertInFieldToInt(inSt); int Gs = DiceCreator.ConvertInFieldToInt(inGs); int Gw = DiceCreator.ConvertInFieldToInt(inGw); int Ko = DiceCreator.ConvertInFieldToInt(inKo); int In = DiceCreator.ConvertInFieldToInt(inIn); int Zt = DiceCreator.ConvertInFieldToInt(inZt); globalVars.mCharacter.St = St; globalVars.mCharacter.Gs = Gs; globalVars.mCharacter.Gw = Gw; globalVars.mCharacter.Ko = Ko; globalVars.mCharacter.In = In; globalVars.mCharacter.Zt = Zt; CharacterEngine.ComputeEigenschaften(globalVars.mCharacter); Debug.Log(globalVars.mCharacter.ToString()); }
public static void BerechneAbgeleiteteEigenchaften() { CharacterEngine.ComputeEigenschaften(Character); }