public void TestZaubern() { this.mCharacter.Spezies = Races.Mensch; //Rasse gleichgültig this.mCharacter.Archetyp = AbenteuerTyp.As; for (int i = 0; i < 10; i++) { CharacterEngine.ComputeBasisZt(this.mCharacter); CharacterEngine.ComputeNaturGegebenI(this.mCharacter); Assert.AreEqual(_ZAUB_KÄMPFER, this.mCharacter.Zaubern); } }
public void TestIntelligenzZaubertalentElf() { this._mCharacter.Spezies = Races.Elf; int In = CharacterEngine.ComputeBasisIn(this._mCharacter); Assert.GreaterOrEqual(In, this._IN_MIN_ELF, "Elfenintelligenz zu gering"); int Zt = CharacterEngine.ComputeBasisZt(this._mCharacter); Assert.GreaterOrEqual(In, this._ZT_MIN_ELF, "Elfentzaubertalent zu gering"); }
public void SetBasisZt() { Toolbox globalVars = Toolbox.Instance; inZt.text = CharacterEngine.ComputeBasisZt(globalVars.mCharacter).ToString(); }