public void TestAusdauerBonus() { mCharacter.Spezies = Races.Mensch; CharacterEngine.ComputeBasisKo(this.mCharacter); //Stärke CharacterEngine.ComputeBasisGs(this.mCharacter); //Gs CharacterEngine.ComputeAbgeleiteteEigenschaften(this.mCharacter); int AusB = this.mCharacter.AusB; Assert.LessOrEqual(AusB, _MAX_AUSB); }
public void TestLPsForAllRaces() { var races = Enum.GetValues(typeof(Races)); try { foreach (Races race in races) { mCharacter.Spezies = race; CharacterEngine.ComputeBasisKo(this.mCharacter); CharacterEngine.ComputeAPLP(this.mCharacter); switch (mCharacter.Spezies) { case Races.Mensch: Assert.GreaterOrEqual(mCharacter.LP, _MIN_LP_MENSCH, "Mensch zu wenig LP"); Assert.LessOrEqual(mCharacter.LP, _MAX_LP_MENSCH, "Mensch zu viel LP"); break; case Races.Elf: Assert.GreaterOrEqual(mCharacter.LP, _MIN_LP_ELF, "Elf zu wenig LP"); Assert.LessOrEqual(mCharacter.LP, _MAX_LP_ELF, "Elf zu viel LP"); break; case Races.Berggnom: case Races.Waldgnom: Assert.GreaterOrEqual(mCharacter.LP, _MIN_LP_GNOM, "Gnom zu wenig LP"); Assert.LessOrEqual(mCharacter.LP, _MAX_LP_GNOM, "Gnom zu viel LP"); break; case Races.Halbling: Assert.GreaterOrEqual(mCharacter.LP, _MIN_LP_HALBLING, "Halbling zu wenig LP"); Assert.LessOrEqual(mCharacter.LP, _MAX_LP_HALBLING, "Halbling zu viel LP"); break; case Races.Zwerg: Assert.GreaterOrEqual(mCharacter.LP, _MIN_LP_ZWERG, "Zwerg zu wenig LP"); Assert.LessOrEqual(mCharacter.LP, _MAX_LP_ZWERG, "Zwerg zu viel LP"); break; default: break; } } } catch (AssertionException aEx) { Debug.Log(aEx.ToString()); Assert.Fail(); } }
public void TestWkSb() { mCharacter.Spezies = Races.Mensch; mCharacter.Archetyp = AbenteuerTyp.Gl; //egal CharacterEngine.ComputeBasisIn(this.mCharacter); CharacterEngine.ComputeBasisKo(this.mCharacter); CharacterEngine.ComputePsychisch(this.mCharacter); CharacterEngine.ComputePsychisch(this.mCharacter); Assert.GreaterOrEqual(mCharacter.Wk, _MIN_D100); Assert.LessOrEqual(mCharacter.Wk, _MAX_D100); Assert.GreaterOrEqual(mCharacter.Sb, _MIN_D100); Assert.LessOrEqual(mCharacter.Sb, _MAX_D100); Debug.Log(mCharacter.Sb); }
public void TestKonstitutionForAllRaces() { //Transformiere Enum nach Value var races = Enum.GetValues(typeof(Races)); try { foreach (Races race in races) { _mCharacter.Spezies = race; int Ko = CharacterEngine.ComputeBasisKo(this._mCharacter); switch (_mCharacter.Spezies) { case Races.Mensch: case Races.Halbling: Assert.LessOrEqual(Ko, this._EIGENSCHAFT_MAX); Assert.GreaterOrEqual(Ko, this._EIGENSCHAFT_MIN); break; case Races.Elf: Assert.GreaterOrEqual(Ko, this._KO_MIN_ELF, "Elfenkonstitution zu gering"); break; case Races.Berggnom: case Races.Waldgnom: Assert.GreaterOrEqual(Ko, this._KO_MIN_GNOM, "Gnomenkonstitution zu gering"); break; case Races.Zwerg: Assert.GreaterOrEqual(Ko, this._KO_MIN_ZWERG, "Zwergenkonstitution zu gering"); break; default: break; } } } catch (AssertionException asEx) { Debug.Log(asEx.ToString()); Assert.Fail(); } }
public void SetBasisKo() { Toolbox globalVars = Toolbox.Instance; inKo.text = CharacterEngine.ComputeBasisKo(globalVars.mCharacter).ToString(); }
public void TestAPsForAllATypen() { mCharacter.Spezies = Races.Mensch; //Rasse spielt keine Rolle bei Max- und Minwerten var aTypen = Enum.GetValues(typeof(AbenteuerTyp)); try { foreach (AbenteuerTyp aTyp in aTypen) { //Debug.Log(aTyp); this.mCharacter.Archetyp = aTyp; CharacterEngine.ComputeBasisSt(this.mCharacter); //Stärke CharacterEngine.ComputeBasisKo(this.mCharacter); //Konstitution -> für AusB CharacterEngine.ComputeAbgeleiteteEigenschaften(this.mCharacter); CharacterEngine.ComputeAPLP(this.mCharacter); switch (this.mCharacter.Archetyp) { case AbenteuerTyp.BN: case AbenteuerTyp.BS: case AbenteuerTyp.BW: case AbenteuerTyp.Kr: case AbenteuerTyp.Soe: Assert.GreaterOrEqual(mCharacter.AP, this._MIN_AP_KÄMPFER_I, "Kä I zu wenig AP " + mCharacter.AP); Assert.LessOrEqual(mCharacter.AP, this._MAX_AP_KÄMPFER_I, "Kä I zu viel AP " + mCharacter.AP); break; case AbenteuerTyp.As: case AbenteuerTyp.Er: case AbenteuerTyp.Gl: case AbenteuerTyp.Hä: case AbenteuerTyp.Ku: case AbenteuerTyp.Se: case AbenteuerTyp.Sp: case AbenteuerTyp.Sc: case AbenteuerTyp.Ba: case AbenteuerTyp.Or: case AbenteuerTyp.Tm: Assert.GreaterOrEqual(mCharacter.AP, this._MIN_AP_KÄMPFER_II, "Kä II zu wenig AP " + mCharacter.AP); Assert.LessOrEqual(mCharacter.AP, this._MAX_AP_KÄMPFER_II, "Kä II zu viel AP " + mCharacter.AP); break; case AbenteuerTyp.Be: case AbenteuerTyp.Dr: case AbenteuerTyp.Hl: case AbenteuerTyp.Hx: case AbenteuerTyp.Ma: case AbenteuerTyp.PF: case AbenteuerTyp.PHa: case AbenteuerTyp.PHe: case AbenteuerTyp.PK: case AbenteuerTyp.PM: case AbenteuerTyp.PT: case AbenteuerTyp.PW: case AbenteuerTyp.Th: Assert.GreaterOrEqual(mCharacter.AP, this._MIN_AP_ZAUBERER, "Zauberer zu wenig AP " + mCharacter.AP); Assert.LessOrEqual(mCharacter.AP, this._MAX_AP_ZAUBERER, "Zauberer zu viel AP " + mCharacter.AP); break; default: break; } } } catch (AssertionException asEx) { Debug.Log(asEx.ToString()); Assert.Fail(); } }