예제 #1
0
 public void ClearPreviousSelectionOfTargetHex()                    // Cancela la selección anterior
 {
     foreach (BattleHex hex in FieldManager.activeHexList)          // busca el hex seleccionado en la lista de hexes activos
     {
         if (hex.clickOnMe.isTargetToMove == true)                  // evalúa hexadecimal si es objetivo
         {
             hex.GetComponent <ClickOnMe>().isTargetToMove = false; // anula el booleano
             hex.MakeMeAvailable();                                 // establece marco blanco
         }
         hex.Landscape.color = new Color32(250, 250, 250, 250);
     }
 }
예제 #2
0
 public void ClearPreviousSelectionOfTargetHex()
 {
     foreach (BattleHex hex in FieldManager.activeHexList)
     {
         if (hex.clickOnMe.isTargetToMove == true)
         {
             hex.GetComponent <ClickOnMe>().isTargetToMove = false;
             hex.MakeAvailable();
         }
         hex.landscape.color = new Color32(255, 255, 255, 255);
     }
 }
 public void ClearPreviousSelectionOfTargetHex()                    //Cancels previous selection
 {
     foreach (BattleHex hex in FieldManager.activeHexList)          //looks for selected hex in active hexes list
     {
         if (hex.clickOnMe.isTargetToMove == true)                  //evaluates hex if it is target
         {
             hex.GetComponent <ClickOnMe>().isTargetToMove = false; //overrides boolean
             hex.MakeMeAvailable();                                 // sets white frame
         }
         hex.Landscape.color = new Color32(250, 250, 250, 250);
     }
 }