private void SelectTargetToMove() { ClearPreviousSelectionOfTargetHex(); if (hex.isNeighbourgHex) { hex.MakeTargetToMove(); BattleController.currentAtacker.GetComponent <OptimalPath>().MatchPath(); } }
private void SelectTargetToMove() { ClearPreviousSelectionOfTargetHex(); if (hex.isNeighbourgHex) { hex.MakeTargetToMove(); BattleController.currentAtacker.GetComponent <OptimalPath>().MatchPath(); } }