public void ClearPreviousSelectionOfTargetHex() // Cancela la selección anterior { foreach (BattleHex hex in FieldManager.activeHexList) // busca el hex seleccionado en la lista de hexes activos { if (hex.clickOnMe.isTargetToMove == true) // evalúa hexadecimal si es objetivo { hex.GetComponent <ClickOnMe>().isTargetToMove = false; // anula el booleano hex.MakeMeAvailable(); // establece marco blanco } hex.Landscape.color = new Color32(250, 250, 250, 250); } }
public void ClearPreviousSelectionOfTargetHex() //Cancels previous selection { foreach (BattleHex hex in FieldManager.activeHexList) //looks for selected hex in active hexes list { if (hex.clickOnMe.isTargetToMove == true) //evaluates hex if it is target { hex.GetComponent <ClickOnMe>().isTargetToMove = false; //overrides boolean hex.MakeMeAvailable(); // sets white frame } hex.Landscape.color = new Color32(250, 250, 250, 250); } }