public WorldStateServer(NetServer serveur) { _Players = new List <Player>(); _serveur = serveur; if (Instance == null) { Instance = this; } }
public JungleTribesServer() { // new Thread(new ThreadStart(ListenLoop)).Start(); _gameTimer = new Stopwatch(); var config = new NetPeerConfiguration("Jungletribes") { Port = 7777 }; var server = new NetServer(config); server.Start(); WSS = new WorldStateServer(server); var update = new FrameController(10, 30, false, Update); while (Running) { update.TryFrame(); } Console.ReadLine(); }