private void SelectTargetToMove() { ClearPreviousSelectionOfTargetHex(); if (hex.isNeighboringHex) { hex.MakeMeTargetToMove(); BattleController.currentAtacker.GetComponent <OptimalPath>().MatchPath(); } }
private void SelectTargetToMove() { ClearPreviousSelectionOfTargetHex(); if (hex.isNeighboringHex) { hex.MakeMeTargetToMove(); BattleController.currentAtacker.GetComponent <OptimalPath>().MatchPath(); } }