예제 #1
0
    static int ClearTexture(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                BaseResLoader       obj  = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1);
                UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckObject <UnityEngine.Texture>(L, 2);
                obj.ClearTexture(ref arg0);
                ToLua.Push(L, arg0);
                return(1);
            }
            else if (count == 3)
            {
                BaseResLoader            obj  = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1);
                UnityEngine.MeshRenderer arg0 = (UnityEngine.MeshRenderer)ToLua.CheckObject(L, 2, typeof(UnityEngine.MeshRenderer));
                string arg1 = ToLua.CheckString(L, 3);
                obj.ClearTexture(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: BaseResLoader.ClearTexture"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }