static int ClearShader(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckObject(L, 2, typeof(UnityEngine.Shader)); obj.ClearShader(ref arg0); ToLua.PushSealed(L, arg0); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }