static int ClearFont(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.TextMesh arg0 = (UnityEngine.TextMesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextMesh)); obj.ClearFont(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }