static int ClearMaterail(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 2); obj.ClearMaterail(ref arg0); ToLua.Push(L, arg0); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }