static int ClearTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckObject <UnityEngine.Texture>(L, 2); obj.ClearTexture(ref arg0); ToLua.Push(L, arg0); return(1); } else if (count == 3) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.MeshRenderer arg0 = (UnityEngine.MeshRenderer)ToLua.CheckObject(L, 2, typeof(UnityEngine.MeshRenderer)); string arg1 = ToLua.CheckString(L, 3); obj.ClearTexture(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: BaseResLoader.ClearTexture")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }