예제 #1
0
 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("SetString", stringVariable, stringValue));
 }
예제 #2
0
 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("SetTexture", textureVariable, textureValue));
 }
예제 #3
0
 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("SetBool", boolVariable, boolValue));
 }
예제 #4
0
 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("SetMaterial", materialVariable, materialValue));
 }
예제 #5
0
 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("Vector2", vector2Variable, vector2Value));
 }
예제 #6
0
 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar(this, intVariable, intValue));
 }
예제 #7
0
 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("SetEnum", enumVariable, enumValue));
 }
예제 #8
0
 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("SetColor", colorVariable, color));
 }
예제 #9
0
 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("SetGameObject", variable, gameObject));
 }
예제 #10
0
 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("SetObject", objectVariable, objectValue));
 }