public override string ErrorCheck() { string str = string.Empty; str += ActionHelpers.CheckRayDistance(this.rayDistance.Value); return(str + ActionHelpers.CheckPhysicsSetup(this.GameObject)); }
public override string ErrorCheck() { string text = ""; text += ActionHelpers.CheckRayDistance(rayDistance.Value); return(text + ActionHelpers.CheckPhysicsSetup(GameObject)); }
public override string ErrorCheck() { string errorString = ""; errorString += ActionHelpers.CheckRayDistance(rayDistance.Value); errorString += ActionHelpers.CheckPhysicsSetup(Fsm.GetOwnerDefaultTarget(GameObject)); return(errorString); }
public override string ErrorCheck() { string errorString = ""; errorString += ActionHelpers.CheckRayDistance(rayDistance.Value); errorString += ActionHelpers.CheckPhysicsSetup(GameObject); return(errorString); }
public override string ErrorCheck() { return(ActionHelpers.CheckPhysicsSetup(Fsm.GetOwnerDefaultTarget(gameObject))); }
public override string ErrorCheck() { return(ActionHelpers.CheckPhysicsSetup(Owner)); }