public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("SetString", stringVariable, stringValue));
 }
 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("SetTexture", textureVariable, textureValue));
 }
Beispiel #3
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 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("SetBool", boolVariable, boolValue));
 }
Beispiel #4
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 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("SetMaterial", materialVariable, materialValue));
 }
 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("Vector2", vector2Variable, vector2Value));
 }
 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar(this, intVariable, intValue));
 }
Beispiel #7
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 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("SetEnum", enumVariable, enumValue));
 }
Beispiel #8
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 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("SetColor", colorVariable, color));
 }
 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("SetGameObject", variable, gameObject));
 }
Beispiel #10
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 public override string AutoName()
 {
     return(ActionHelpers.AutoNameSetVar("SetObject", objectVariable, objectValue));
 }