sendTeamCreation() public method

public sendTeamCreation ( WorldClient client, string missionTeamName ) : void
client WorldClient
missionTeamName string
return void
コード例 #1
0
ファイル: TeamHandler.cs プロジェクト: vitalyo7/mxo-hd
        // Checks and create a mission Team if you are not on a mission
        public void checkAndCreateMissionTeam(WorldClient client)
        {
            if (client.playerData.getMissionTeam() == null)
            {
                string        missionTeamName = StringUtils.charBytesToString_NZ(client.playerInstance.CharacterName.getValue()) + "'s Mission Team";
                ServerPackets packets         = new ServerPackets();
                packets.sendTeamCreation(client, missionTeamName);

                // Add the Team to our global Team List
                MissionTeam team = new MissionTeam(missionTeamName, StringUtils.charBytesToString_NZ(client.playerInstance.CharacterName.getValue()));
                lock (WorldSocket.missionTeams)
                {
                    WorldSocket.missionTeams.Add(team);
                }
            }
        }
コード例 #2
0
ファイル: TeamHandler.cs プロジェクト: hdneo/mxo-hd
        // Checks and create a mission Team if you are not on a mission
        public void checkAndCreateMissionTeam(WorldClient client)
        {
            if (client.playerData.getMissionTeam() == null)
            {
                string missionTeamName = StringUtils.charBytesToString_NZ(client.playerInstance.CharacterName.getValue()) + "'s Mission Team";
                ServerPackets packets = new ServerPackets();
                packets.sendTeamCreation(client, missionTeamName);

                // Add the Team to our global Team List
                MissionTeam team = new MissionTeam(missionTeamName, StringUtils.charBytesToString_NZ(client.playerInstance.CharacterName.getValue()));
                lock (WorldSocket.missionTeams)
                {
                    WorldSocket.missionTeams.Add(team);
                }
            }
        }