sendEmotePerform() public method

public sendEmotePerform ( WorldClient client, UInt32 emoteID ) : void
client WorldClient
emoteID System.UInt32
return void
コード例 #1
0
ファイル: PlayerHandler.cs プロジェクト: hdneo/mxo-hd
        public void processEmote(ref byte[] packet)
        {
            byte[] emoteBytes = new byte[4];
            emoteBytes[0] = packet[0];
            emoteBytes[1] = packet[1];
            emoteBytes[2] = packet[2];
            emoteBytes[3] = packet[3];

            byte emoteByte = packet[0];
            UInt32 emoteKey = NumericalUtils.ByteArrayToUint32(emoteBytes, 0);

            ServerPackets server = new ServerPackets();
            server.sendEmotePerform(Store.currentClient, emoteKey);
        }
コード例 #2
0
ファイル: PlayerHandler.cs プロジェクト: neowhoru/mxo-hd
        public void processEmote(ref byte[] packet)
        {
            byte[] emoteBytes = new byte[4];
            emoteBytes[0] = packet[0];
            emoteBytes[1] = packet[1];
            emoteBytes[2] = packet[2];
            emoteBytes[3] = packet[3];

            byte   emoteByte = packet[0];
            UInt32 emoteKey  = NumericalUtils.ByteArrayToUint32(emoteBytes, 0);

            ServerPackets server = new ServerPackets();

            server.sendEmotePerform(Store.currentClient, emoteKey);
        }