public sendEmotePerform ( |
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client | ||
emoteID | ||
return | void |
public void processEmote(ref byte[] packet) { byte[] emoteBytes = new byte[4]; emoteBytes[0] = packet[0]; emoteBytes[1] = packet[1]; emoteBytes[2] = packet[2]; emoteBytes[3] = packet[3]; byte emoteByte = packet[0]; UInt32 emoteKey = NumericalUtils.ByteArrayToUint32(emoteBytes, 0); ServerPackets server = new ServerPackets(); server.sendEmotePerform(Store.currentClient, emoteKey); }
public void processEmote(ref byte[] packet) { byte[] emoteBytes = new byte[4]; emoteBytes[0] = packet[0]; emoteBytes[1] = packet[1]; emoteBytes[2] = packet[2]; emoteBytes[3] = packet[3]; byte emoteByte = packet[0]; UInt32 emoteKey = NumericalUtils.ByteArrayToUint32(emoteBytes, 0); ServerPackets server = new ServerPackets(); server.sendEmotePerform(Store.currentClient, emoteKey); }