sendTeamCreation() 공개 메소드

public sendTeamCreation ( WorldClient client, string missionTeamName ) : void
client WorldClient
missionTeamName string
리턴 void
예제 #1
0
        // Checks and create a mission Team if you are not on a mission
        public void checkAndCreateMissionTeam(WorldClient client)
        {
            if (client.playerData.getMissionTeam() == null)
            {
                string        missionTeamName = StringUtils.charBytesToString_NZ(client.playerInstance.CharacterName.getValue()) + "'s Mission Team";
                ServerPackets packets         = new ServerPackets();
                packets.sendTeamCreation(client, missionTeamName);

                // Add the Team to our global Team List
                MissionTeam team = new MissionTeam(missionTeamName, StringUtils.charBytesToString_NZ(client.playerInstance.CharacterName.getValue()));
                lock (WorldSocket.missionTeams)
                {
                    WorldSocket.missionTeams.Add(team);
                }
            }
        }
예제 #2
0
파일: TeamHandler.cs 프로젝트: hdneo/mxo-hd
        // Checks and create a mission Team if you are not on a mission
        public void checkAndCreateMissionTeam(WorldClient client)
        {
            if (client.playerData.getMissionTeam() == null)
            {
                string missionTeamName = StringUtils.charBytesToString_NZ(client.playerInstance.CharacterName.getValue()) + "'s Mission Team";
                ServerPackets packets = new ServerPackets();
                packets.sendTeamCreation(client, missionTeamName);

                // Add the Team to our global Team List
                MissionTeam team = new MissionTeam(missionTeamName, StringUtils.charBytesToString_NZ(client.playerInstance.CharacterName.getValue()));
                lock (WorldSocket.missionTeams)
                {
                    WorldSocket.missionTeams.Add(team);
                }
            }
        }