public sendPlayerAttributes ( |
||
client | ||
return | void |
// Important: We musts load this after the setup state is set to 0x0f (so before that it wouldnt work properly) public void processAttributes() { ServerPackets server = new ServerPackets(); server.sendPlayerAttributes(Store.currentClient); server.sendPlayerFriendList(Store.currentClient); //Store.currentClient.playerData.setPss(0x7f); }
// Important: We musts load this after the setup state is set to 0x0f (so before that it wouldnt work properly) public void processAttributes() { ServerPackets server = new ServerPackets(); server.sendPlayerAttributes(Store.currentClient); server.sendPlayerFriendList(Store.currentClient); //Store.currentClient.playerData.setPss(0x7f); }