public override bool Step(float deltaTime) { bool endOfAnimation = base.Step(deltaTime); rectTransformToAnimate.SetLerp(originRectTransform, destinationRectTransform, curve.Evaluate(timeStamp / duration)); return(endOfAnimation); }
public override bool Step(float deltaTime, bool inverseIfMirror = true) { bool endOfAnimation = base.Step(deltaTime, inverseIfMirror); rectTransformToAnimate.SetLerp(originRectTransform, destinationRectTransform, currentAnimationCurveValue); return(endOfAnimation); }