public UIAnimationSequence MoveRelative(RectTransform transform, float duration, Vector3 to, Func<float, float> easingFunction = null) { var animation = new UIDelegateAnimation(() => transform.Move(duration, transform.localPosition, transform.localPosition + to, easingFunction)); Animations.Add(animation); return this; }
// Helper functions public UIAnimationSequence Move(RectTransform transform, float duration, Vector3 from, Vector3 to, Func<float, float> easingFunction = null) { UIMoveAnimation animation = transform.Move(duration, from, to, easingFunction); Animations.Add(animation); return this; }