SetInsetAndSizeFromParentEdge() public method

public SetInsetAndSizeFromParentEdge ( System.Edge edge, float inset, float size ) : void
edge System.Edge
inset float
size float
return void
コード例 #1
0
ファイル: MerchantScaler.cs プロジェクト: Pycorax/SP4Unity
    // Use this for initialization
    void Start()
    {
        // Initialize the Component
        rectTransform = GetComponent<RectTransform>();

        if (Math.Abs(Camera.main.aspect - 16.0f / 9.0f) < 0.1f)
        {
            rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Bottom, Offset169.y, rectTransform.rect.height);
        }
    }
コード例 #2
0
 static int QPYX_SetInsetAndSizeFromParentEdge_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 4);
         UnityEngine.RectTransform      QPYX_obj_YXQP  = (UnityEngine.RectTransform)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.RectTransform));
         UnityEngine.RectTransform.Edge QPYX_arg0_YXQP = (UnityEngine.RectTransform.Edge)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.RectTransform.Edge));
         float QPYX_arg1_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 3);
         float QPYX_arg2_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 4);
         QPYX_obj_YXQP.SetInsetAndSizeFromParentEdge(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
コード例 #3
0
 static int SetInsetAndSizeFromParentEdge(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         UnityEngine.RectTransform      obj  = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
         UnityEngine.RectTransform.Edge arg0 = (UnityEngine.RectTransform.Edge)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform.Edge));
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
         obj.SetInsetAndSizeFromParentEdge(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #4
0
 static public int SetInsetAndSizeFromParentEdge(IntPtr l)
 {
     try {
         UnityEngine.RectTransform      self = (UnityEngine.RectTransform)checkSelf(l);
         UnityEngine.RectTransform.Edge a1;
         checkEnum(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         System.Single a3;
         checkType(l, 4, out a3);
         self.SetInsetAndSizeFromParentEdge(a1, a2, a3);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #5
0
 static public int SetInsetAndSizeFromParentEdge(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.RectTransform      self = (UnityEngine.RectTransform)checkSelf(l);
         UnityEngine.RectTransform.Edge a1;
         a1 = (UnityEngine.RectTransform.Edge)LuaDLL.luaL_checkinteger(l, 2);
         System.Single a2;
         checkType(l, 3, out a2);
         System.Single a3;
         checkType(l, 4, out a3);
         self.SetInsetAndSizeFromParentEdge(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #6
0
ファイル: StatsPanel.cs プロジェクト: ullizei/pirates
 private void LayoutElement(RectTransform elemRect, float offsetX, float offsetY)
 {
     elemRect.SetParent(rect, false);
     elemRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, offsetX, elemRect.sizeDelta.x);
     elemRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, offsetY, elemRect.sizeDelta.y);
 }