コード例 #1
0
 public static bool SphereCast(Ray ray, float radius, out RaycastHit hitInfo, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask)
 {
     return(Physics.Internal_CapsuleCast(ray.origin, ray.origin, radius, ray.direction, out hitInfo, maxDistance, layerMask));
 }
コード例 #2
0
 public static bool CapsuleCast(Vector3 point1, Vector3 point2, float radius, Vector3 direction, out RaycastHit hitInfo, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask)
 {
     return(Physics.Internal_CapsuleCast(point1, point2, radius, direction, out hitInfo, maxDistance, layerMask));
 }