コード例 #1
0
        public static RaycastHit[] RaycastAll(Vector3 origin, Vector3 direction)
        {
            int   layermask   = -5;
            float maxDistance = float.PositiveInfinity;

            return(Physics.INTERNAL_CALL_RaycastAll(ref origin, ref direction, maxDistance, layermask));
        }
コード例 #2
0
 public static RaycastHit[] RaycastAll(Vector3 origin, Vector3 direction, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layermask)
 {
     return(Physics.INTERNAL_CALL_RaycastAll(ref origin, ref direction, maxDistance, layermask));
 }