public static bool CheckSphere(Vector3 position, float radius) { int layerMask = -5; return(Physics.INTERNAL_CALL_CheckSphere(ref position, radius, layerMask)); }
public static bool CheckSphere(Vector3 position, float radius, [DefaultValue("DefaultRaycastLayers")] int layerMask) { return(Physics.INTERNAL_CALL_CheckSphere(ref position, radius, layerMask)); }