public static Collider[] OverlapSphere(Vector3 position, float radius) { int layerMask = -1; return(Physics.INTERNAL_CALL_OverlapSphere(ref position, radius, layerMask)); }
public static Collider[] OverlapSphere(Vector3 position, float radius, [DefaultValue("AllLayers")] int layerMask) { return(Physics.INTERNAL_CALL_OverlapSphere(ref position, radius, layerMask)); }