Set an array of meshes used as particles instead of a billboarded texture.
static int SetMeshes(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer)); UnityEngine.Mesh[] arg0 = ToLua.CheckObjectArray <UnityEngine.Mesh>(L, 2); obj.SetMeshes(arg0); return(0); } else if (count == 3) { UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer)); UnityEngine.Mesh[] arg0 = ToLua.CheckObjectArray <UnityEngine.Mesh>(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.SetMeshes(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystemRenderer.SetMeshes")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int SetMeshes(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.Mesh[] a1; checkArray(l, 2, out a1); self.SetMeshes(a1); pushValue(l, true); return(1); } else if (argc == 3) { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.Mesh[] a1; checkArray(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.SetMeshes(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_SetMeshes_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2) { UnityEngine.ParticleSystemRenderer QPYX_obj_YXQP = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.ParticleSystemRenderer)); UnityEngine.Mesh[] QPYX_arg0_YXQP = ToLua.CheckObjectArray <UnityEngine.Mesh>(L_YXQP, 2); QPYX_obj_YXQP.SetMeshes(QPYX_arg0_YXQP); return(0); } else if (QPYX_count_YXQP == 3) { UnityEngine.ParticleSystemRenderer QPYX_obj_YXQP = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.ParticleSystemRenderer)); UnityEngine.Mesh[] QPYX_arg0_YXQP = ToLua.CheckObjectArray <UnityEngine.Mesh>(L_YXQP, 2); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); QPYX_obj_YXQP.SetMeshes(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.ParticleSystemRenderer.SetMeshes")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static public int SetMeshes(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.Mesh[] a1; checkArray(l, 2, out a1); self.SetMeshes(a1); pushValue(l, true); return(1); } else if (argc == 3) { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.Mesh[] a1; checkArray(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.SetMeshes(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function SetMeshes to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int SetMeshes__A_Mesh(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.Mesh[] a1; checkArray(l, 2, out a1); self.SetMeshes(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }