コード例 #1
0
    static int BakeMesh(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer));
                UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh));
                obj.BakeMesh(arg0);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <bool>(L, 3))
            {
                UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer));
                UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh));
                bool             arg1 = LuaDLL.lua_toboolean(L, 3);
                obj.BakeMesh(arg0, arg1);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.Camera>(L, 3))
            {
                UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer));
                UnityEngine.Mesh   arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh));
                UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.ToObject(L, 3);
                obj.BakeMesh(arg0, arg1);
                return(0);
            }
            else if (count == 4)
            {
                UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer));
                UnityEngine.Mesh   arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh));
                UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera));
                bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
                obj.BakeMesh(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystemRenderer.BakeMesh"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #2
0
 static public int BakeMesh__Mesh__Boolean(IntPtr l)
 {
     try {
         UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l);
         UnityEngine.Mesh a1;
         checkType(l, 2, out a1);
         System.Boolean a2;
         checkType(l, 3, out a2);
         self.BakeMesh(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
 static public int BakeMesh(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 5)
         {
             UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l);
             UnityEngine.Mesh a1;
             checkType(l, 3, out a1);
             UnityEngine.Camera a2;
             checkType(l, 4, out a2);
             System.Boolean a3;
             checkType(l, 5, out a3);
             self.BakeMesh(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l);
             UnityEngine.Mesh a1;
             checkType(l, 3, out a1);
             System.Boolean a2;
             checkType(l, 4, out a2);
             self.BakeMesh(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }