static public int SetActiveVertexStreams(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); System.Collections.Generic.List <UnityEngine.ParticleSystemVertexStream> a1; checkType(l, 2, out a1); self.SetActiveVertexStreams(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int SetActiveVertexStreams(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); System.Collections.Generic.List <UnityEngine.ParticleSystemVertexStream> a1; checkType(l, 2, out a1); self.SetActiveVertexStreams(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_SetActiveVertexStreams_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); UnityEngine.ParticleSystemRenderer QPYX_obj_YXQP = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.ParticleSystemRenderer)); System.Collections.Generic.List <UnityEngine.ParticleSystemVertexStream> QPYX_arg0_YXQP = (System.Collections.Generic.List <UnityEngine.ParticleSystemVertexStream>)ToLua.CheckObject(L_YXQP, 2, typeof(System.Collections.Generic.List <UnityEngine.ParticleSystemVertexStream>)); QPYX_obj_YXQP.SetActiveVertexStreams(QPYX_arg0_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int SetActiveVertexStreams(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer)); System.Collections.Generic.List <UnityEngine.ParticleSystemVertexStream> arg0 = (System.Collections.Generic.List <UnityEngine.ParticleSystemVertexStream>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.ParticleSystemVertexStream>)); obj.SetActiveVertexStreams(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }