static public int GetMeshes(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.Mesh[] a1; checkArray(l, 2, out a1); var ret = self.GetMeshes(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int GetMeshes(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.Mesh[] a1; checkType(l, 2, out a1); var ret = self.GetMeshes(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_GetMeshes_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); UnityEngine.ParticleSystemRenderer QPYX_obj_YXQP = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.ParticleSystemRenderer)); UnityEngine.Mesh[] QPYX_arg0_YXQP = ToLua.CheckObjectArray <UnityEngine.Mesh>(L_YXQP, 2); int QPYX_o_YXQP = QPYX_obj_YXQP.GetMeshes(QPYX_arg0_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int GetMeshes(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer)); UnityEngine.Mesh[] arg0 = ToLua.CheckObjectArray <UnityEngine.Mesh>(L, 2); int o = obj.GetMeshes(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }