public void ApplyOptions () { FX = GetComponent<ParticleSystemRenderer> (); if(Options.ThreeDParticles) FX.renderMode = ParticleSystemRenderMode.Mesh; else FX.renderMode = ParticleSystemRenderMode.Billboard; }
static public int SetMeshes(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.Mesh[] a1; checkType(l, 2, out a1); self.SetMeshes(a1); return(0); } else if (argc == 3) { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.Mesh[] a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.SetMeshes(a1, a2); return(0); } return(error(l, "No matched override function to call")); } catch (Exception e) { return(error(l, e)); } }
// Use this for initialization void Start() { c = Color.white; parts = GetComponent<ParticleSystem>(); partRends = GetComponent<ParticleSystemRenderer>(); hit = false; }
static public void FastSetter(this UnityEngine.ParticleSystemRenderer o, string propertyName, System.Single value) { switch (propertyName) { case "lengthScale": o.lengthScale = value; return; case "velocityScale": o.velocityScale = value; return; case "cameraVelocityScale": o.cameraVelocityScale = value; return; case "normalDirection": o.normalDirection = value; return; case "sortingFudge": o.sortingFudge = value; return; case "minParticleSize": o.minParticleSize = value; return; case "maxParticleSize": o.maxParticleSize = value; return; } LBoot.LogUtil.Error("UnityEngine.ParticleSystemRenderer no Setter Found : " + propertyName); }
static public int constructor(IntPtr l) { UnityEngine.ParticleSystemRenderer o; o = new UnityEngine.ParticleSystemRenderer(); pushObject(l, o); return(1); }
public override void Init() { base.Init(); Renderer = ParticleSystem.GetComponent<ParticleSystemRenderer>(); Particles = new ParticleSystem.Particle[ParticleCount]; }
public ParticleState( AmplifyMotionCamera owner, AmplifyMotionObjectBase obj ) : base( owner, obj ) { m_particleSystem = m_obj.GetComponent<ParticleSystem>(); m_renderer = m_particleSystem.GetComponent<ParticleSystemRenderer>(); rotationOverLifetime = m_particleSystem.rotationOverLifetime; rotationBySpeed = m_particleSystem.rotationBySpeed; }
static public int set_renderMode(IntPtr l) { UnityEngine.ParticleSystemRenderer o = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.ParticleSystemRenderMode v; checkEnum(l, 2, out v); o.renderMode = v; return(0); }
static public int set_mesh(IntPtr l) { UnityEngine.ParticleSystemRenderer o = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.Mesh v; checkType(l, 2, out v); o.mesh = v; return(0); }
static public int set_maxParticleSize(IntPtr l) { UnityEngine.ParticleSystemRenderer o = (UnityEngine.ParticleSystemRenderer)checkSelf(l); float v; checkType(l, 2, out v); o.maxParticleSize = v; return(0); }
static public int set_cameraVelocityScale(IntPtr l) { UnityEngine.ParticleSystemRenderer o = (UnityEngine.ParticleSystemRenderer)checkSelf(l); float v; checkType(l, 2, out v); o.cameraVelocityScale = v; return(0); }
static public void FastSetter(this UnityEngine.ParticleSystemRenderer o, string propertyName, UnityEngine.Mesh value) { switch (propertyName) { case "mesh": o.mesh = value; return; } LBoot.LogUtil.Error("UnityEngine.ParticleSystemRenderer no Setter Found : " + propertyName); }
static public object FastGetter(this UnityEngine.ParticleSystemRenderer o, string propertyName) { switch (propertyName) { case "renderMode": return(o.renderMode); case "lengthScale": return(o.lengthScale); case "velocityScale": return(o.velocityScale); case "cameraVelocityScale": return(o.cameraVelocityScale); case "normalDirection": return(o.normalDirection); case "alignment": return(o.alignment); case "pivot": return(o.pivot); case "sortMode": return(o.sortMode); case "sortingFudge": return(o.sortingFudge); case "minParticleSize": return(o.minParticleSize); case "maxParticleSize": return(o.maxParticleSize); case "mesh": return(o.mesh); case "meshCount": return(o.meshCount); case "transform": return(o.transform); case "gameObject": return(o.gameObject); case "tag": return(o.tag); } LBoot.LogUtil.Error("UnityEngine.ParticleSystemRenderer no Getter Found : " + propertyName); return(null); }
static public int get_normalDirection(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); pushValue(l, self.normalDirection); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_cameraVelocityScale(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); pushValue(l, self.cameraVelocityScale); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_maskInteraction(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self=(UnityEngine.ParticleSystemRenderer)checkSelf(l); pushValue(l,true); pushEnum(l,(int)self.maskInteraction); return 2; } catch(Exception e) { return error(l,e); } }
static public int get_activeVertexStreamsCount(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); pushValue(l, self.activeVertexStreamsCount); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_meshCount(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self=(UnityEngine.ParticleSystemRenderer)checkSelf(l); pushValue(l,true); pushValue(l,self.meshCount); return 2; } catch(Exception e) { return error(l,e); } }
// Use this for initialization void Start() { activateDenPartSysCol = this.gameObject.GetComponent<CircleCollider2D> (); DenParticleSysGO = this.gameObject.transform.parent.gameObject; //Find ("WolfDen Particle Sys").gameObject; DenParticleSys = DenParticleSysGO.GetComponent<ParticleSystem> (); DenParticleSysRend = DenParticleSysGO.GetComponent<ParticleSystemRenderer> (); DenParticleSys.enableEmission = false; DenParticleSysRend.enabled = false; }
static public int get_renderMode(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); pushEnum(l, (int)self.renderMode); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_trailMaterial(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); pushValue(l, self.trailMaterial); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_velocityScale(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); pushValue(l, self.velocityScale); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int get_lengthScale(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); pushValue(l, true); pushValue(l, self.lengthScale); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_alignment(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); pushValue(l, true); pushEnum(l, (int)self.alignment); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.ParticleSystemRenderer o; o = new UnityEngine.ParticleSystemRenderer(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.ParticleSystemRenderer o; o=new UnityEngine.ParticleSystemRenderer(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int set_alignment(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.ParticleSystemRenderSpace v; checkEnum(l, 2, out v); self.alignment = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_pivot(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.Vector3 v; checkType(l, 2, out v); self.pivot = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_sortMode(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.ParticleSystemSortMode v; checkEnum(l, 2, out v); self.sortMode = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int GetActiveVertexStreams(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); System.Collections.Generic.List <UnityEngine.ParticleSystemVertexStream> a1; checkType(l, 2, out a1); self.GetActiveVertexStreams(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
public static int constructor(IntPtr l) { try { UnityEngine.ParticleSystemRenderer o; o=new UnityEngine.ParticleSystemRenderer(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int set_trailMaterial(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.Material v; checkType(l, 2, out v); self.trailMaterial = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_maxParticleSize(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); float v; checkType(l, 2, out v); self.maxParticleSize = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_maskInteraction(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.SpriteMaskInteraction v; checkEnum(l, 2, out v); self.maskInteraction = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { LuaDLL.lua_remove(l, 1); UnityEngine.ParticleSystemRenderer o; if (matchType(l, 1)) { o = new UnityEngine.ParticleSystemRenderer(); pushObject(l, o); return(1); } LuaDLL.luaL_error(l, "New object failed."); return(0); }
static public int set_mesh(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self=(UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.Mesh v; checkType(l,2,out v); self.mesh=v; pushValue(l,true); return 1; } catch(Exception e) { return error(l,e); } }
static public int constructor(IntPtr l) { try { UnityEngine.ParticleSystemRenderer o; o = new UnityEngine.ParticleSystemRenderer(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
// Use this for initialization void Start() { gs = GameObject.Find ("GameStates").GetComponent<GameStates> (); renderer = gameObject.GetComponent<ParticleSystemRenderer> (); }
public ParticleState( AmplifyMotionCamera owner, AmplifyMotionObjectBase obj ) : base( owner, obj ) { m_particleSystem = m_obj.GetComponent<ParticleSystem>(); m_meshRenderer = m_particleSystem.GetComponent<Renderer>().GetComponent<ParticleSystemRenderer>(); }
public void Start () { particleSystemRenderer2 = gameObject.particleSystem.renderer as ParticleSystemRenderer; if (PlaygroundC.reference!=null) { if (!PlaygroundC.reference.particleSystems.Contains(this)) PlaygroundC.reference.particleSystems.Add(this); if (particleSystemTransform.parent==null && PlaygroundC.reference.autoGroup) particleSystemTransform.parent = PlaygroundC.referenceTransform; } if (particleSystemGameObject.activeSelf) StartCoroutine(YieldedRefresh()); }
void OnEnable () { lastActiveTool = Tools.current; isEditingInHierarchy = Selection.activeTransform!=null; // Load settings playgroundSettings = PlaygroundSettingsC.GetReference(); // Load language playgroundLanguage = PlaygroundSettingsC.GetLanguage(); // Playground Particles playgroundParticlesScriptReference = target as PlaygroundParticlesC; if (playgroundParticlesScriptReference==null) return; playgroundParticles = new SerializedObject(playgroundParticlesScriptReference); shurikenRenderer = playgroundParticlesScriptReference.particleSystemGameObject.GetComponent<ParticleSystem>().GetComponent<Renderer>() as ParticleSystemRenderer; // Sorting layers Type internalEditorUtilityType = typeof(InternalEditorUtility); PropertyInfo sortingLayersProperty = internalEditorUtilityType.GetProperty("sortingLayerNames", BindingFlags.Static | BindingFlags.NonPublic); rendererSortingLayers = (string[])sortingLayersProperty.GetValue(null, new object[0]); for (int i = 0; i<rendererSortingLayers.Length; i++) { if (shurikenRenderer.sortingLayerName == rendererSortingLayers[i]) selectedSortingLayer = i; } // UV Module (Texture Sheet Animation) shuriken = new SerializedObject(playgroundParticlesScriptReference.shurikenParticleSystem); uvModule = shuriken.FindProperty("UVModule"); uvModule_enabled = uvModule.FindPropertyRelative("enabled"); uvModule_frameOverTime_scalar = uvModule.FindPropertyRelative("frameOverTime.scalar"); uvModule_frameOverTime_minCurve = uvModule.FindPropertyRelative("frameOverTime.minCurve"); uvModule_frameOverTime_maxCurve = uvModule.FindPropertyRelative("frameOverTime.maxCurve"); uvModule_frameOverTime_minMaxState = uvModule.FindPropertyRelative("frameOverTime.minMaxState"); uvModule_tilesX = uvModule.FindPropertyRelative("tilesX"); uvModule_tilesY = uvModule.FindPropertyRelative("tilesY"); uvModule_animationType = uvModule.FindPropertyRelative("animationType"); uvModule_rowIndex = uvModule.FindPropertyRelative("rowIndex"); uvModule_cycles = uvModule.FindPropertyRelative("cycles"); uvModule_randomRow = uvModule.FindPropertyRelative("randomRow"); uv_animationType = (AnimationType)uvModule_animationType.intValue; uv_minMaxState = (MinMaxState)uvModule_frameOverTime_minMaxState.intValue; shurikenRendererSO = new SerializedObject(shurikenRenderer); sortingMode = shurikenRendererSO.FindProperty("m_SortMode"); sortingFudge = shurikenRendererSO.FindProperty("m_SortingFudge"); sortMode = (SortMode)sortingMode.intValue; manipulators = playgroundParticles.FindProperty("manipulators"); events = playgroundParticles.FindProperty("events"); snapshots = playgroundParticles.FindProperty("snapshots"); source = playgroundParticles.FindProperty("source"); sorting = playgroundParticles.FindProperty("sorting"); lifetimeSorting = playgroundParticles.FindProperty("lifetimeSorting"); activeState = playgroundParticles.FindProperty("activeState"); particleCount = playgroundParticles.FindProperty("particleCount"); emissionRate = playgroundParticles.FindProperty("emissionRate"); updateRate = playgroundParticles.FindProperty("updateRate"); emit = playgroundParticles.FindProperty("emit"); loop = playgroundParticles.FindProperty("loop"); disableOnDone = playgroundParticles.FindProperty("disableOnDone"); disableOnDoneRoutine = playgroundParticles.FindProperty("disableOnDoneRoutine"); calculate = playgroundParticles.FindProperty("calculate"); deltaMovementStrength = playgroundParticles.FindProperty("deltaMovementStrength"); particleTimescale = playgroundParticles.FindProperty("particleTimescale"); sizeMin = playgroundParticles.FindProperty("sizeMin"); sizeMax = playgroundParticles.FindProperty("sizeMax"); overflowOffset = playgroundParticles.FindProperty("overflowOffset"); overflowMode = playgroundParticles.FindProperty("overflowMode"); lifetime = playgroundParticles.FindProperty("lifetime"); lifetimeSize = playgroundParticles.FindProperty("lifetimeSize"); arraySize = playgroundParticles.FindProperty("particleArraySize"); turbulenceLifetimeStrength = playgroundParticles.FindProperty("turbulenceLifetimeStrength"); lifetimeVelocity = playgroundParticles.FindProperty("lifetimeVelocity"); initialVelocityShape = playgroundParticles.FindProperty("initialVelocityShape"); initialVelocityMin = playgroundParticles.FindProperty("initialVelocityMin"); initialVelocityMax = playgroundParticles.FindProperty("initialVelocityMax"); initialLocalVelocityMin = playgroundParticles.FindProperty("initialLocalVelocityMin"); initialLocalVelocityMax = playgroundParticles.FindProperty("initialLocalVelocityMax"); lifetimeColor = playgroundParticles.FindProperty("lifetimeColor"); lifetimeColors = playgroundParticles.FindProperty ("lifetimeColors"); arrayColor = playgroundParticles.FindProperty("arrayColorAlpha"); colorSource = playgroundParticles.FindProperty("colorSource"); collision = playgroundParticles.FindProperty("collision"); affectRigidbodies = playgroundParticles.FindProperty("affectRigidbodies"); mass = playgroundParticles.FindProperty("mass"); collisionRadius = playgroundParticles.FindProperty("collisionRadius"); collisionMask = playgroundParticles.FindProperty("collisionMask"); collisionType = playgroundParticles.FindProperty("collisionType"); bounciness = playgroundParticles.FindProperty("bounciness"); states = playgroundParticles.FindProperty("states"); worldObject = playgroundParticles.FindProperty("worldObject"); skinnedWorldObject = playgroundParticles.FindProperty("skinnedWorldObject"); forceSkinnedMeshUpdateOnMainThread = playgroundParticles.FindProperty ("forceSkinnedMeshUpdateOnMainThread"); sourceTransform = playgroundParticles.FindProperty("sourceTransform"); worldObjectUpdateVertices = playgroundParticles.FindProperty ("worldObjectUpdateVertices"); worldObjectUpdateNormals = playgroundParticles.FindProperty("worldObjectUpdateNormals"); sourcePaint = playgroundParticles.FindProperty("paint"); sourceProjection = playgroundParticles.FindProperty("projection"); sourceSplines = playgroundParticles.FindProperty("splines"); sourceTransforms = playgroundParticles.FindProperty("sourceTransforms"); lifetimeStretching = playgroundParticles.FindProperty("stretchLifetime"); threadMethod = playgroundParticles.FindProperty("threadMethod"); playgroundParticlesScriptReference.shurikenParticleSystem = playgroundParticlesScriptReference.GetComponent<ParticleSystem>(); playgroundParticlesScriptReference.particleSystemRenderer = playgroundParticlesScriptReference.shurikenParticleSystem.GetComponent<Renderer>(); particleMaterial = playgroundParticlesScriptReference.particleSystemRenderer.sharedMaterial; onlySourcePositioning = playgroundParticles.FindProperty("onlySourcePositioning"); lifetimePositioning = playgroundParticles.FindProperty("lifetimePositioning"); lifetimePositioningX = lifetimePositioning.FindPropertyRelative("x"); lifetimePositioningY = lifetimePositioning.FindPropertyRelative("y"); lifetimePositioningZ = lifetimePositioning.FindPropertyRelative("z"); lifetimePositioningTimeScale = playgroundParticles.FindProperty ("lifetimePositioningTimeScale"); lifetimePositioningPositionScale = playgroundParticles.FindProperty ("lifetimePositioningPositionScale"); applyLifetimeVelocity = playgroundParticles.FindProperty("applyLifetimeVelocity"); lifeTimeVelocityX = lifetimeVelocity.FindPropertyRelative("x"); lifeTimeVelocityY = lifetimeVelocity.FindPropertyRelative("y"); lifeTimeVelocityZ = lifetimeVelocity.FindPropertyRelative("z"); initialVelocityShapeX = initialVelocityShape.FindPropertyRelative("x"); initialVelocityShapeY = initialVelocityShape.FindPropertyRelative("y"); initialVelocityShapeZ = initialVelocityShape.FindPropertyRelative("z"); applyInitialVelocity = playgroundParticles.FindProperty("applyInitialVelocity"); applyInitialLocalVelocity = playgroundParticles.FindProperty("applyInitialLocalVelocity"); applyVelocityBending = playgroundParticles.FindProperty("applyVelocityBending"); velocityBendingType = playgroundParticles.FindProperty("velocityBendingType"); movementCompensationLifetimeStrength = playgroundParticles.FindProperty ("movementCompensationLifetimeStrength"); worldObjectGameObject = worldObject.FindPropertyRelative("gameObject"); skinnedWorldObjectGameObject = skinnedWorldObject.FindPropertyRelative("gameObject"); // Lifetime colors if (playgroundParticlesScriptReference.lifetimeColors==null) playgroundParticlesScriptReference.lifetimeColors = new List<PlaygroundGradientC>(); // Sorting prevLifetimeSortingKeys = playgroundParticlesScriptReference.lifetimeSorting.keys; // Events list eventListFoldout = new List<bool>(); eventListFoldout.AddRange(new bool[playgroundParticlesScriptReference.events.Count]); // States foldout statesListFoldout = new List<bool>(); statesListFoldout.AddRange(new bool[playgroundParticlesScriptReference.states.Count]); previousSource = playgroundParticlesScriptReference.source; // Playground playgroundScriptReference = FindObjectOfType<PlaygroundC>(); // Create a manager if no existing instance is in the scene if (!playgroundScriptReference && Selection.activeTransform!=null) { PlaygroundC.ResourceInstantiate("Playground Manager"); playgroundScriptReference = FindObjectOfType<PlaygroundC>(); } if (playgroundScriptReference!=null) { PlaygroundC.reference = playgroundScriptReference; // Serialize Playground playground = new SerializedObject(playgroundScriptReference); PlaygroundInspectorC.Initialize(playgroundScriptReference); // Add this PlaygroundParticles if not existing in Playground list if (!playgroundParticlesScriptReference.isSnapshot && !playgroundScriptReference.particleSystems.Contains(playgroundParticlesScriptReference) && Selection.activeTransform!=null) playgroundScriptReference.particleSystems.Add(playgroundParticlesScriptReference); // Cache components playgroundParticlesScriptReference.particleSystemGameObject = playgroundParticlesScriptReference.gameObject; playgroundParticlesScriptReference.particleSystemTransform = playgroundParticlesScriptReference.transform; playgroundParticlesScriptReference.particleSystemRenderer = playgroundParticlesScriptReference.GetComponent<Renderer>(); playgroundParticlesScriptReference.shurikenParticleSystem = playgroundParticlesScriptReference.particleSystemGameObject.GetComponent<ParticleSystem>(); playgroundParticlesScriptReference.particleSystemRenderer2 = playgroundParticlesScriptReference.particleSystemGameObject.GetComponent<ParticleSystem>().GetComponent<Renderer>() as ParticleSystemRenderer; // Set manager as parent //if (PlaygroundC.reference.autoGroup && playgroundParticlesScriptReference.particleSystemTransform!=null && playgroundParticlesScriptReference.particleSystemTransform.parent == null && Selection.activeTransform!=null) // playgroundParticlesScriptReference.particleSystemTransform.parent = PlaygroundC.referenceTransform; // Issue a quick refresh if (!EditorApplication.isPlaying && isEditingInHierarchy) { foreach (PlaygroundParticlesC p in PlaygroundC.reference.particleSystems) { p.Start(); } } } selectedSort = sorting.intValue; // State initial values if (addStateTransform==null) addStateTransform = (Transform)playgroundParticlesScriptReference.particleSystemTransform; // Visiblity of Shuriken component in Inspector if (!playgroundScriptReference || playgroundScriptReference && !playgroundScriptReference.showShuriken) playgroundParticlesScriptReference.shurikenParticleSystem.hideFlags = HideFlags.HideInInspector; else playgroundParticlesScriptReference.shurikenParticleSystem.hideFlags = HideFlags.None; SetWireframeVisibility(); // Set paint init paintLayerMask = sourcePaint.FindPropertyRelative("layerMask"); paintCollisionType = sourcePaint.FindPropertyRelative("collisionType"); // Set projection init projectionMask = sourceProjection.FindPropertyRelative("projectionMask"); projectionCollisionType = sourceProjection.FindPropertyRelative("collisionType"); // Snapshots if (playgroundParticlesScriptReference.snapshots.Count>0) { if (playgroundParticlesScriptReference.snapshots.Count>0) { for (int i = 0; i<playgroundParticlesScriptReference.snapshots.Count; i++) if (playgroundParticlesScriptReference.snapshots[i].settings==null) playgroundParticlesScriptReference.snapshots.RemoveAt(i); } saveName += " "+(playgroundParticlesScriptReference.snapshots.Count+1).ToString(); } SetMissingKeys(); }
void Start() { targetSystem = GetComponent<ParticleSystem>(); targetRenderer = targetSystem.GetComponent<ParticleSystemRenderer>(); targetRenderer.enabled = false; }
public PersistentKSPShurikenEmitter( GameObject go, ParticleSystem pe, ParticleSystemRenderer pr, KSPParticleEmitter templateKspParticleEmitter) { this.go = go; this.pe = pe; this.pr = pr; // TODO That s what we need to also save to emit manually with proper values // float emitterVelocityScale // Vector3 rndVelocity // bool rndRotation // float angularVelocity // float rndAngularVelocity //templateKspParticleEmitter.ve shape = templateKspParticleEmitter.shape; scale1DBase = shape1D = templateKspParticleEmitter.shape1D; scale2DBase = shape2D = templateKspParticleEmitter.shape2D; scale3DBase = shape3D = templateKspParticleEmitter.shape3D; minEmissionBase = minEmission = templateKspParticleEmitter.minEmission; maxEmissionBase = maxEmission = templateKspParticleEmitter.maxEmission; minEnergyBase = minEnergy = templateKspParticleEmitter.minEnergy; maxEnergyBase = maxEnergy = templateKspParticleEmitter.maxEnergy; minSizeBase = minSize = templateKspParticleEmitter.minSize; maxSizeBase = maxSize = templateKspParticleEmitter.maxSize; localVelocityBase = localVelocity = templateKspParticleEmitter.localVelocity; worldVelocityBase = worldVelocity = templateKspParticleEmitter.worldVelocity; forceBase = force = templateKspParticleEmitter.force; rndForce = templateKspParticleEmitter.rndForce; rndVelocity = templateKspParticleEmitter.rndVelocity; rndRotation = templateKspParticleEmitter.rndRotation; angularVelocity = templateKspParticleEmitter.angularVelocity; rndAngularVelocity = templateKspParticleEmitter.rndAngularVelocity; // Unity sure love its strange way of using struct (this actually works because each properties of the struct does magic) ParticleSystem.ForceOverLifetimeModule fol = pe.forceOverLifetime; fol.enabled = force.sqrMagnitude > 0 || rndForce.sqrMagnitude > 0; fol.x = new ParticleSystem.MinMaxCurve(forceBase.x, forceBase.x + rndForce.x); fol.y = new ParticleSystem.MinMaxCurve(forceBase.y, forceBase.y + rndForce.y); fol.z = new ParticleSystem.MinMaxCurve(forceBase.z, forceBase.z + rndForce.z); color = templateKspParticleEmitter.color; PersistentEmitterManager.Add(this); }
// Check all needed references void CheckReferences() { if (PlaygroundC.reference==null) PlaygroundC.reference = FindObjectOfType<PlaygroundC>(); if (PlaygroundC.reference==null) { PlaygroundC.reference = PlaygroundC.ResourceInstantiate("Playground Manager").GetComponent<PlaygroundC>(); } if (playgroundCache==null) playgroundCache = new PlaygroundCache(); if (thisInstance==null) thisInstance = this; if (particleSystemGameObject==null) { particleSystemGameObject = gameObject; particleSystemTransform = transform; particleSystemRenderer = GetComponent<Renderer>(); shurikenParticleSystem = particleSystemGameObject.GetComponent<ParticleSystem>(); particleSystemRenderer2 = gameObject.GetComponent<ParticleSystem>().GetComponent<Renderer>() as ParticleSystemRenderer; } }
static int _CreateParticleSystemRenderer(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { ParticleSystemRenderer obj = new ParticleSystemRenderer(); LuaScriptMgr.Push(L, obj); return 1; } else { LuaDLL.luaL_error(L, "invalid arguments to method: ParticleSystemRenderer.New"); } return 0; }
public SGenericParticleSystem(ParticleSystem system, ParticleSystemRenderer renderer, ParticleSystem.Particle[] particles, int particleCount) { if (system == null || renderer == null) return; instanceID = system.GetInstanceID(); goInstanceID = system.gameObject.GetInstanceID(); isLegacy = false; isWorldSpace = system.simulationSpace == ParticleSystemSimulationSpace.World; emit = system.enableEmission; enabled = renderer.enabled; position = system.transform.position; name = system.gameObject.name; SetParticleRenderer(renderer); this.particles = new SGenericParticleArray(particles, particleCount); }
void Start() { if(Camera.main.GetComponent<AudioReverbZone>()) { reverbZone = Camera.main.GetComponent<AudioReverbZone>(); } spiritParticlesR = Camera.main.GetComponentInChildren<ParticleSystemRenderer>(); sPRColorStart = spiritParticlesR.material.GetColor("_TintColor"); spiritParticlesR.material.SetColor("_TintColor", new Color(sPRColorStart.r, sPRColorStart.g, sPRColorStart.b, 0)); // RenderSettings.ambientLight = new Color(1,1,1); startAmbientL = RenderSettings.ambientLight; spiritObj = GameObject.Find("Spirit"); playerController = playerObj.GetComponent<CharacterController>(); playerVelocity = playerController.velocity; playerMove = playerObj.GetComponent<PlayerMovement>(); spiritMove = spiritObj.GetComponent<SpiritMovement>(); spiritGfx = spiritObj.transform.GetChild(0).gameObject; spiritGfxMesh = spiritGfx.transform.GetChild(0).gameObject; spiritMove.activeMovement = false; // spiritObj.renderer.enabled = false; spiritObj.GetComponent<Collider>().enabled = false; spiritGfx.SetActive(false); charMesh = transform.GetChild(0).transform.GetChild(0); dir = -1; switchable =true; }
// Use this for initialization void Start() { m_Render = GetComponent<ParticleSystemRenderer>(); }
void OnEnable () { lastActiveTool = Tools.current; // Playground Particles playgroundParticlesScriptReference = target as PlaygroundParticlesC; playgroundParticles = new SerializedObject(playgroundParticlesScriptReference); shurikenRenderer = playgroundParticlesScriptReference.particleSystemGameObject.particleSystem.renderer as ParticleSystemRenderer; manipulators = playgroundParticles.FindProperty("manipulators"); events = playgroundParticles.FindProperty("events"); snapshots = playgroundParticles.FindProperty("snapshots"); source = playgroundParticles.FindProperty("source"); sorting = playgroundParticles.FindProperty("sorting"); lifetimeSorting = playgroundParticles.FindProperty("lifetimeSorting"); nearestNeighborOrigin = playgroundParticles.FindProperty("nearestNeighborOrigin"); activeState = playgroundParticles.FindProperty("activeState"); particleCount = playgroundParticles.FindProperty("particleCount"); emissionRate = playgroundParticles.FindProperty("emissionRate"); updateRate = playgroundParticles.FindProperty("updateRate"); emit = playgroundParticles.FindProperty("emit"); loop = playgroundParticles.FindProperty("loop"); disableOnDone = playgroundParticles.FindProperty("disableOnDone"); calculate = playgroundParticles.FindProperty("calculate"); deltaMovementStrength = playgroundParticles.FindProperty("deltaMovementStrength"); particleTimescale = playgroundParticles.FindProperty("particleTimescale"); sizeMin = playgroundParticles.FindProperty("sizeMin"); sizeMax = playgroundParticles.FindProperty("sizeMax"); overflowOffset = playgroundParticles.FindProperty("overflowOffset"); overflowMode = playgroundParticles.FindProperty("overflowMode"); lifetime = playgroundParticles.FindProperty("lifetime"); lifetimeSize = playgroundParticles.FindProperty("lifetimeSize"); turbulenceLifetimeStrength = playgroundParticles.FindProperty("turbulenceLifetimeStrength"); lifetimeVelocity = playgroundParticles.FindProperty("lifetimeVelocity"); initialVelocityShape = playgroundParticles.FindProperty("initialVelocityShape"); initialVelocityMin = playgroundParticles.FindProperty("initialVelocityMin"); initialVelocityMax = playgroundParticles.FindProperty("initialVelocityMax"); initialLocalVelocityMin = playgroundParticles.FindProperty("initialLocalVelocityMin"); initialLocalVelocityMax = playgroundParticles.FindProperty("initialLocalVelocityMax"); lifetimeColor = playgroundParticles.FindProperty("lifetimeColor"); lifetimeColors = playgroundParticles.FindProperty ("lifetimeColors"); colorSource = playgroundParticles.FindProperty("colorSource"); collision = playgroundParticles.FindProperty("collision"); affectRigidbodies = playgroundParticles.FindProperty("affectRigidbodies"); mass = playgroundParticles.FindProperty("mass"); collisionRadius = playgroundParticles.FindProperty("collisionRadius"); collisionMask = playgroundParticles.FindProperty("collisionMask"); collisionType = playgroundParticles.FindProperty("collisionType"); bounciness = playgroundParticles.FindProperty("bounciness"); states = playgroundParticles.FindProperty("states"); worldObject = playgroundParticles.FindProperty("worldObject"); skinnedWorldObject = playgroundParticles.FindProperty("skinnedWorldObject"); sourceTransform = playgroundParticles.FindProperty("sourceTransform"); worldObjectUpdateVertices = playgroundParticles.FindProperty ("worldObjectUpdateVertices"); worldObjectUpdateNormals = playgroundParticles.FindProperty("worldObjectUpdateNormals"); sourcePaint = playgroundParticles.FindProperty("paint"); sourceProjection = playgroundParticles.FindProperty("projection"); lifetimeStretching = playgroundParticles.FindProperty("stretchLifetime"); playgroundParticlesScriptReference.shurikenParticleSystem = playgroundParticlesScriptReference.GetComponent<ParticleSystem>(); playgroundParticlesScriptReference.particleSystemRenderer = playgroundParticlesScriptReference.shurikenParticleSystem.renderer; particleMaterial = playgroundParticlesScriptReference.particleSystemRenderer.sharedMaterial; onlySourcePositioning = playgroundParticles.FindProperty("onlySourcePositioning"); applyLifetimeVelocity = playgroundParticles.FindProperty("applyLifetimeVelocity"); lifeTimeVelocityX = lifetimeVelocity.FindPropertyRelative("x"); lifeTimeVelocityY = lifetimeVelocity.FindPropertyRelative("y"); lifeTimeVelocityZ = lifetimeVelocity.FindPropertyRelative("z"); initialVelocityShapeX = initialVelocityShape.FindPropertyRelative("x"); initialVelocityShapeY = initialVelocityShape.FindPropertyRelative("y"); initialVelocityShapeZ = initialVelocityShape.FindPropertyRelative("z"); applyInitialVelocity = playgroundParticles.FindProperty("applyInitialVelocity"); applyInitialLocalVelocity = playgroundParticles.FindProperty("applyInitialLocalVelocity"); applyVelocityBending = playgroundParticles.FindProperty("applyVelocityBending"); velocityBendingType = playgroundParticles.FindProperty("velocityBendingType"); movementCompensationLifetimeStrength = playgroundParticles.FindProperty ("movementCompensationLifetimeStrength"); worldObjectGameObject = worldObject.FindPropertyRelative("gameObject"); skinnedWorldObjectGameObject = skinnedWorldObject.FindPropertyRelative("gameObject"); // Lifetime colors if (playgroundParticlesScriptReference.lifetimeColors==null) playgroundParticlesScriptReference.lifetimeColors = new List<PlaygroundGradientC>(); // Sorting prevLifetimeSortingKeys = playgroundParticlesScriptReference.lifetimeSorting.keys; // Manipulator list manipulatorListFoldout = new List<bool>(); manipulatorListFoldout.AddRange(new bool[playgroundParticlesScriptReference.manipulators.Count]); // Events list eventListFoldout = new List<bool>(); eventListFoldout.AddRange(new bool[playgroundParticlesScriptReference.events.Count]); // States foldout statesListFoldout = new List<bool>(); statesListFoldout.AddRange(new bool[playgroundParticlesScriptReference.states.Count]); previousSource = playgroundParticlesScriptReference.source; // Playground playgroundScriptReference = FindObjectOfType<PlaygroundC>(); // Create a manager if no existing instance is in the scene if (!playgroundScriptReference && Selection.activeTransform!=null) { PlaygroundC.ResourceInstantiate("Playground Manager"); playgroundScriptReference = FindObjectOfType<PlaygroundC>(); } if (playgroundScriptReference!=null) { PlaygroundC.reference = playgroundScriptReference; // Serialize Playground playground = new SerializedObject(playgroundScriptReference); PlaygroundInspectorC.Initialize(playgroundScriptReference); // Add this PlaygroundParticles if not existing in Playground list if (!playgroundParticlesScriptReference.isSnapshot && !playgroundScriptReference.particleSystems.Contains(playgroundParticlesScriptReference) && Selection.activeTransform!=null) playgroundScriptReference.particleSystems.Add(playgroundParticlesScriptReference); // Cache components playgroundParticlesScriptReference.particleSystemGameObject = playgroundParticlesScriptReference.gameObject; playgroundParticlesScriptReference.particleSystemTransform = playgroundParticlesScriptReference.transform; playgroundParticlesScriptReference.particleSystemRenderer = playgroundParticlesScriptReference.renderer; playgroundParticlesScriptReference.shurikenParticleSystem = playgroundParticlesScriptReference.particleSystemGameObject.GetComponent<ParticleSystem>(); playgroundParticlesScriptReference.particleSystemRenderer2 = playgroundParticlesScriptReference.particleSystemGameObject.particleSystem.renderer as ParticleSystemRenderer; // Set manager as parent if (PlaygroundC.reference.autoGroup && playgroundParticlesScriptReference.particleSystemTransform!=null && playgroundParticlesScriptReference.particleSystemTransform.parent == null && Selection.activeTransform!=null) playgroundParticlesScriptReference.particleSystemTransform.parent = PlaygroundC.referenceTransform; // Issue a quick refresh if (!EditorApplication.isPlaying) foreach (PlaygroundParticlesC p in PlaygroundC.reference.particleSystems) p.Start(); } selectedSort = sorting.intValue; // State initial values if (addStateTransform==null) addStateTransform = (Transform)playgroundParticlesScriptReference.particleSystemTransform; // Visiblity of Shuriken component in Inspector if (!playgroundScriptReference || playgroundScriptReference && !playgroundScriptReference.showShuriken) playgroundParticlesScriptReference.shurikenParticleSystem.hideFlags = HideFlags.HideInInspector; else playgroundParticlesScriptReference.shurikenParticleSystem.hideFlags = HideFlags.None; SetWireframeVisibility(); // Set paint init paintLayerMask = sourcePaint.FindPropertyRelative("layerMask"); paintCollisionType = sourcePaint.FindPropertyRelative("collisionType"); LoadBrushes(); // Set projection init projectionMask = sourceProjection.FindPropertyRelative("projectionMask"); projectionCollisionType = sourceProjection.FindPropertyRelative("collisionType"); // Snapshots if (playgroundParticlesScriptReference.snapshots.Count>0) { if (playgroundParticlesScriptReference.snapshots.Count>0) { for (int i = 0; i<playgroundParticlesScriptReference.snapshots.Count; i++) if (playgroundParticlesScriptReference.snapshots[i].settings==null) playgroundParticlesScriptReference.snapshots.RemoveAt(i); } saveName += " "+(playgroundParticlesScriptReference.snapshots.Count+1).ToString(); } }
void Start() { if(lifeTime != -1) destroyTime = Time.time + lifeTime; if (!Collider) Collider = GetComponent<Collider> (); Collider.enabled = false; if (!FX) FX = GetComponentInChildren<ParticleSystemRenderer> (); if (damageInfo == null) damageInfo = new Item_Weapon ("DoT Area", 600, 670, 0, 0, 0.5f); }
private void SetParticleRenderer(ParticleSystemRenderer renderer) { if (renderer == null) return; this.renderer = new SParticleRenderer(); SetMainCamPos(); switch (renderer.renderMode) { case ParticleSystemRenderMode.Billboard: this.renderer.renderMode = SParticleRenderMode.Billboard; break; case ParticleSystemRenderMode.HorizontalBillboard: this.renderer.renderMode = SParticleRenderMode.HorizontalBillboard; break; case ParticleSystemRenderMode.Mesh: this.renderer.renderMode = SParticleRenderMode.Mesh; break; case ParticleSystemRenderMode.Stretch: this.renderer.renderMode = SParticleRenderMode.Stretch; break; case ParticleSystemRenderMode.VerticalBillboard: this.renderer.renderMode = SParticleRenderMode.VerticalBillboard; break; } this.renderer.cameraVelocityScale = renderer.cameraVelocityScale; this.renderer.lengthScale = renderer.lengthScale; this.renderer.velocityScale = renderer.velocityScale; }
void Start(){ ps = GetComponent<ParticleSystemRenderer>(); ps.material.renderQueue =3500; tr = GetComponent<Transform>(); }
private void Start() { particleRenderer = GetComponent<ParticleSystemRenderer>(); auxRenderer = GetComponent<Renderer>(); }
private void Awake() { m_cachedTransform = transform; m_particleRenderer = GetComponent<ParticleSystemRenderer>(); }