Destroy() public static method

public static Destroy ( System obj ) : void
obj System
return void
コード例 #1
0
ファイル: ObjectExtension.cs プロジェクト: JCYTop/Project_X
    public static T DestroySelfGracefully <T>(this T selfObj) where T : Object
    {
        if (selfObj)
        {
            Object.Destroy(selfObj);
        }

        return(selfObj);
    }
コード例 #2
0
ファイル: ObjectExtension.cs プロジェクト: JCYTop/Project_X
    public static T DestroySelfAfterDelayGracefully <T>(this T selfObj, float delay) where T : Object
    {
        if (selfObj)
        {
            Object.Destroy(selfObj, delay);
        }

        return(selfObj);
    }
コード例 #3
0
ファイル: SimplePool.cs プロジェクト: piotr-j/ggj2021
    // Clear the pool
    public void Clear(bool destroyObjects = true)
    {
        if (destroyObjects)
        {
            // Destroy all the Objects in the pool
            foreach (T item in pool)
            {
                Object.Destroy(item as Object);
            }
        }

        pool.Clear();
    }
コード例 #4
0
    public void Initialize()
    {
        List <ViewableEntityInitializer> initializableEntities = Object.FindObjectsOfType <ViewableEntityInitializer>().ToList();

        foreach (ViewableEntityInitializer initializableEntity in initializableEntities)
        {
            List <BaseComponentMonoBehaviour> monoComponents = initializableEntity.GetComponents <BaseComponentMonoBehaviour>().ToList();

            IContext currentContext = _contexts.game;

            Entity entity = (Entity)currentContext.GetType().InvokeMember("CreateEntity", BindingFlags.InvokeMethod, null, currentContext, null);

            string componentLookupClassName = currentContext.contextInfo.name + "ComponentsLookup";
            Type[] componentTypes           = (Type[])Type.GetType(componentLookupClassName).GetField("componentTypes", BindingFlags.Public | BindingFlags.Static).GetValue(null);

            IComponent viewComponent = new ViewComponent {
                gameObject = initializableEntity.gameObject
            };
            int viewComponentIndex = Array.IndexOf(componentTypes, viewComponent.GetType());
            entity.AddComponent(viewComponentIndex, viewComponent);

            foreach (BaseComponentMonoBehaviour monoComponent in monoComponents)
            {
                var component      = monoComponent.Component;
                int componentIndex = Array.IndexOf(componentTypes, component.GetType());

                //@todo Implement univeral 'special case' initializers
                if (component.GetType() == typeof(NavAgentComponent))
                {
                    ((NavAgentComponent)component).value = initializableEntity.GetComponent <NavAgentBehaviour>();
                }

                entity.AddComponent(componentIndex, component);

                Object.Destroy(monoComponent);
            }

            initializableEntity.gameObject.Link(entity, currentContext);
            Object.Destroy(initializableEntity);
        }
    }
コード例 #5
0
    public void Dispose()
    {
        using (var iterator = deployedScenes.GetEnumerator())
        {
            while (iterator.MoveNext())
            {
                Object.Destroy(iterator.Current.Value.gameObject);
            }
        }

        deployedScenes.Clear();

        using (var iterator = projectScenes.GetEnumerator())
        {
            while (iterator.MoveNext())
            {
                Object.Destroy(iterator.Current.Value.gameObject);
            }
        }

        projectScenes.Clear();
    }
コード例 #6
0
    /// <summary>
    /// Create car spawner on the map
    /// </summary>
    /// <returns>Do car spawners paths have access to each other</returns>
    private bool BuildCarSpawner()
    {
        var carSpawners = CarSpawnerGen().ToList();

        InitPathFinding();
        if (_graph.GetRange(1, _graph.Count - 1).Any(pos => !Dijkstras.shortest_path(_graph.First(), pos).Any()))
        {
            _graph.Clear();
            _road.Clear();
            foreach (var spawners in carSpawners)
            {
                Object.Destroy(spawners.gameObject);
            }

            return(false);
        }
        foreach (var spawner in carSpawners)
        {
            _map.SetNewOwner(spawner);
        }

        return(true);
    }
コード例 #7
0
 public void Destroy(T pItem)
 {
     mActiveList.Remove(pItem);
     mInactiveList.Remove(pItem);
     Object.Destroy(pItem);
 }
コード例 #8
0
    /// <summary>
    /// Checks the popup buttons and closes them if none of them are hovered.
    /// </summary>
    /// <param name="clickType"> The ClickType that was pressed. </param>
    private void CheckPopupButtons(ClickType clickType)
    {
        if (clickType != ClickType.Down)
        {
            return;
        }

        if (observables.Count == 0 || observables.Where(observable => observable.PointerEntered).Count() > 0)
        {
            return;
        }

        observables.Where(button => button.PopupObject != null).ToList().SafeForEach(obj => Object.Destroy(obj.PopupObject));
        observables.Clear();

        onObjectsDestroyed?.Invoke();
    }
コード例 #9
0
 //释放掉当前UI所占的内存
 public static void DestroyUI(string uiName)
 {
     Object.Destroy(uiDic[uiName]);
     uiDic.Remove(uiName);
 }
コード例 #10
0
 void Destroy()
 {
     _go.onClick.RemoveListener(() => CreateImageFromText());
     Object.Destroy(_dropdown);
     Object.Destroy(_go);
 }
コード例 #11
0
        private static IEnumerator SaveMinimapImpl(string path, int size)
        {
            bool wasLarge = Minimap.instance.m_largeRoot.activeSelf;

            if (!wasLarge)
            {
                Minimap.instance.SetMapMode(Minimap.MapMode.Large);
                Minimap.instance.CenterMap(Vector3.zero);
            }

            bool wasClouds = MinimapCloudsEnabled;

            DisableMinimapClouds();

            var mapPanelObject = CreateQuad(100, 100, 10, Minimap.instance.m_mapImageLarge.material);

            mapPanelObject.layer = 19;

            var renderTexture = new RenderTexture(size, size, 24);
            var cameraObject  = new GameObject();

            cameraObject.layer = 19;
            var camera = cameraObject.AddComponent <Camera>();

            camera.targetTexture    = renderTexture;
            camera.orthographic     = true;
            camera.rect             = new Rect(0, 0, renderTexture.width, renderTexture.height);
            camera.nearClipPlane    = 0;
            camera.farClipPlane     = 100;
            camera.orthographicSize = 50;
            camera.cullingMask      = 1 << 19;
            camera.Render();

            yield return(new WaitForEndOfFrame());

            RenderTexture.active = renderTexture;
            var tex = new Texture2D(renderTexture.width, renderTexture.height, TextureFormat.RGB24, false);

            tex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0);
            tex.Apply();
            RenderTexture.active = null;

            Directory.CreateDirectory(Path.GetDirectoryName(path));
            Console.instance.Print($"Screenshot of minimap saved to {path}");

            File.WriteAllBytes(path, ImageConversion.EncodeToPNG(tex));

            Object.Destroy(mapPanelObject);
            Object.Destroy(cameraObject);
            Object.Destroy(renderTexture);
            Object.Destroy(tex);

            if (!wasLarge)
            {
                Minimap.instance.SetMapMode(Minimap.MapMode.Small);
            }

            if (wasClouds)
            {
                EnableMinimapClouds();
            }
        }
コード例 #12
0
 private void OnCreditsDialogCloseClick()
 {
     _creditsDialog.Utilize();
     Object.Destroy(_creditsDialog.gameObject);
 }
コード例 #13
0
        public static bool UpdateFire_Prefix(Fire __instance)
        {
            float lifetime      = 10f;
            float spreadTime    = 5f;
            float generationCap = 6;

            if (BMChallenges.IsChallengeFromListActive(cChallenge.AffectsFires))
            {
                if (GC.challenges.Contains(cChallenge.NapalmSprings))
                {
                    lifetime      = 20f;
                    spreadTime    = 15f;
                    generationCap = 99f;
                }
                else if (GC.challenges.Contains(cChallenge.Mildfire))
                {
                    lifetime      = 6f;
                    spreadTime    = 3f;
                    generationCap = 2;
                }

                if (GC.challenges.Contains(cChallenge.GasolineHumidity))
                {
                    spreadTime = lifetime - 2f;
                }
            }

            if (GC.serverPlayer)
            {
                if (!__instance.hasBurningObject && !__instance.noObject)
                {
                    __instance.timeLeft = 0f;

                    if (!__instance.destroying)
                    {
                        try
                        {
                            __instance.DestroyMe();
                        }
                        catch
                        {
                            Debug.LogError(string.Concat(new object[] { "Fire DestroyMe Error 1: ", __instance, " - ", __instance.UID }));
                        }
                    }
                }

                if (__instance.timeLeft <= 0f)
                {
                    goto IL_460;
                }

                if (__instance.burningObjectAgent && __instance.hasObjectAgent)
                {
                    try
                    {
                        __instance.objectAgent.tr.position = __instance.tr.position;
                    }
                    catch { }
                }

                __instance.timeLeft        -= Time.deltaTime;
                __instance.timeToOilSpread -= Time.deltaTime;

                if (__instance.timeLeft <= spreadTime && !__instance.fireHasSpread && __instance.canSpread)
                {
                    try
                    {
                        if (__instance.generation < generationCap && GC.serverPlayer)
                        {
                            __instance.StartCoroutine(__instance.FireSpread());
                        }

                        __instance.fireHasSpread = true;
                    }
                    catch
                    {
                        Debug.LogError(string.Concat(new object[] { "Fire Spread Error 1: ", __instance, " - ", __instance.UID }));
                    }
                }

                if (__instance.timeLeft <= spreadTime && __instance.neverGoOut)
                {
                    __instance.timeLeft = lifetime;
                }

                if (__instance.timeLeft <= spreadTime && __instance.oilFireTime > 0)
                {
                    __instance.oilFireTime--;
                    __instance.timeLeft = lifetime;
                }

                if (__instance.timeLeft <= 0f && !__instance.destroying)
                {
                    try
                    {
                        __instance.DestroyMe();

                        goto IL_460;
                    }
                    catch
                    {
                        Debug.LogError(string.Concat(new object[] { "Fire DestroyMe Error 2: ", __instance, " - ", __instance.UID }));

                        if (__instance.particles != null)
                        {
                            __instance.particles.GetComponent <ParticleSystem>().Stop();
                            __instance.particles.transform.SetParent(GC.particleEffectsNest.transform);
                        }

                        GC.firesList.Remove(__instance);
                        Object.Destroy(__instance.gameObject);

                        return(false);
                    }
                }

                if (__instance.timeToOilSpread > 0f || __instance.hasSpreadOil)
                {
                    goto IL_460;
                }

                try
                {
                    __instance.timeToOilSpread = __instance.timeToOilSpreadBase;
                    __instance.FireSpreadOil();
                    __instance.hasSpreadOil = true;

                    goto IL_460;
                }
                catch
                {
                    Debug.LogError(string.Concat(new object[] { "Fire Spread Error 2: ", __instance, " - ", __instance.UID }));

                    if (__instance.particles != null)
                    {
                        __instance.particles.GetComponent <ParticleSystem>().Stop();
                        __instance.particles.transform.SetParent(GC.particleEffectsNest.transform);
                    }

                    GC.firesList.Remove(__instance);
                    Object.Destroy(__instance.gameObject);

                    return(false);
                }
            }

            if (!__instance.clientDestroyed && __instance.destroying)
            {
                try
                {
                    __instance.clientDestroyed = true;
                    __instance.DestroyMe();

                    goto IL_460;
                }
                catch
                {
                    Debug.LogError(string.Concat(new object[] { "Fire DestroyMe Error 3: ", __instance, " - ", __instance.UID }));

                    goto IL_460;
                }
            }

            if (!GC.serverPlayer && !__instance.destroying && __instance.burningObject != null)
            {
                try
                {
                    if (__instance.burningObjectAgent || __instance.burningObjectItem)
                    {
                        __instance.tr.position = new Vector3(__instance.burningObject.transform.position.x,
                                                             __instance.burningObject.transform.position.y - 0.1f, __instance.burningObject.transform.position.z);
                    }
                    else
                    {
                        __instance.tr.position = __instance.burningObject.transform.position;
                    }
                }
                catch
                {
                    Debug.LogError(string.Concat(new object[] { "Fire Transform Error: ", __instance, " - ", __instance.burningObject }));
                }
            }

IL_460:
            if (__instance.tr.eulerAngles != Vector3.zero)
            {
                __instance.tr.eulerAngles = Vector3.zero;
            }

            return(false);
        }
コード例 #14
0
 private void DestroyCardView(SceneCardView sceneCardView)
 {
     Object.Destroy(sceneCardView.gameObject);
 }
コード例 #15
0
 public static void OnUnSpawnPlayer(GameObject unspawned)
 {
     Object.Destroy(unspawned);
 }
コード例 #16
0
ファイル: UITemplate.cs プロジェクト: zhaocy1217/War-Clash
 public void Dispose()
 {
     OnDispose();
     Object.Destroy(Go);
 }
コード例 #17
0
 void TestUnspawnDelegate(NetworkIdentity identity)
 {
     Object.Destroy(identity.gameObject);
 }
コード例 #18
0
 public void TearDown()
 {
     Object.Destroy(DummyGameObject);
 }
コード例 #19
0
        public static void Destroy(Object obj)
        {
            float t = 0f;

            Object.Destroy(obj, t);
        }
コード例 #20
0
            private static void BuildInventoryGrid(ref InventoryGrid grid, string name, Vector2 position, Vector2 size, InventoryGui inventoryGui)
            {
                if (grid != null)
                {
                    Object.Destroy(grid);
                    grid = null;
                }

                var go = new GameObject(name, typeof(RectTransform));

                go.transform.SetParent(inventoryGui.m_player, false);

                var highlight = new GameObject("SelectedFrame", typeof(RectTransform));

                highlight.transform.SetParent(go.transform, false);
                highlight.AddComponent <Image>().color = Color.yellow;
                var highlightRT = highlight.transform as RectTransform;

                highlightRT.anchoredPosition = new Vector2(0, 0);
                highlightRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, size.x + 2);
                highlightRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y + 2);
                highlightRT.localScale = new Vector3(1, 1, 1);

                var bkg        = inventoryGui.m_player.Find("Bkg").gameObject;
                var background = Object.Instantiate(bkg, go.transform);

                background.name = name + "Bkg";
                var backgroundRT = background.transform as RectTransform;

                backgroundRT.anchoredPosition = new Vector2(0, 0);
                backgroundRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, size.x);
                backgroundRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y);
                backgroundRT.localScale = new Vector3(1, 1, 1);

                grid = go.AddComponent <InventoryGrid>();
                var root = new GameObject("Root", typeof(RectTransform));

                root.transform.SetParent(go.transform, false);

                var rect = go.transform as RectTransform;

                rect.anchoredPosition = position;

                grid.m_elementPrefab = inventoryGui.m_playerGrid.m_elementPrefab;
                grid.m_gridRoot      = root.transform as RectTransform;
                grid.m_elementSpace  = inventoryGui.m_playerGrid.m_elementSpace;
                grid.ResetView();

                if (name == "EquipmentSlotGrid")
                {
                    grid.m_onSelected   += OnEquipmentSelected(inventoryGui);
                    grid.m_onRightClick += OnEquipmentRightClicked(inventoryGui);
                }
                else
                {
                    grid.m_onSelected   += OnSelected(inventoryGui);
                    grid.m_onRightClick += OnRightClicked(inventoryGui);
                }

                grid.m_uiGroup = grid.gameObject.AddComponent <UIGroupHandler>();
                grid.m_uiGroup.m_groupPriority = 1;
                grid.m_uiGroup.m_active        = true;
                grid.m_uiGroup.m_enableWhenActiveAndGamepad = highlight;

                var list = inventoryGui.m_uiGroups.ToList();

                list.Insert(2, grid.m_uiGroup);
                inventoryGui.m_uiGroups = list.ToArray();
            }
コード例 #21
0
 public void Flow3()
 {
     Object.Destroy(window.transform.gameObject);
     finishedAct();
 }
コード例 #22
0
ファイル: ViewHandler.cs プロジェクト: yy1985710/ecsrx
 public virtual void DestroyView(GameObject view)
 {
     Object.Destroy(view);
 }
コード例 #23
0
 public static void Destroy(this Object me)
 {
     Object.Destroy(me);
 }
コード例 #24
0
 private void EachBtn_Delete(GameObject go)                        // 点击了 Item 的 Delete
 {
     l_CurrentBeans.Remove(itemSelectK_ResutltV[go]);
     itemSelectK_ResutltV.Remove(go);
     Object.Destroy(go);
 }
コード例 #25
0
ファイル: ObjectExtension.cs プロジェクト: JCYTop/Project_X
 public static void DestroySelf <T>(this T selfObj) where T : Object
 {
     Object.Destroy(selfObj);
 }
コード例 #26
0
 public void Dispose()
 {
     Object.Destroy(_scheduler.gameObject);
 }
コード例 #27
0
ファイル: ObjectExtension.cs プロジェクト: JCYTop/Project_X
 public static T DestroySelfAfterDelay <T>(this T selfObj, float afterDelay) where T : Object
 {
     Object.Destroy(selfObj, afterDelay);
     return(selfObj);
 }
コード例 #28
0
ファイル: LoginUI.cs プロジェクト: Rayzxy123/MySelf
 //释放掉UI所占的内存
 public void Clear()
 {
     ClearAllText();
     Object.Destroy(transform.gameObject);
 }
コード例 #29
0
 public void Dispose()
 {
     Object.Destroy(asset);
 }
コード例 #30
0
 public override void Finish(PlayerRunner player)
 {
     Object.Destroy(effectTransform.gameObject);
     player.GetLife().indestructable = false;
     player.gameObject.SetLayer(playerLayer);
 }