/// <summary>
 /// 创建AssetInfo
 /// </summary>
 /// <returns></returns>
 public static AssetInfo CreatAssetInfo(UnityEngine.Object asset)
 {
     return(new AssetInfo(asset.GetAssetModNameEditor(), asset.GetAssetNameEditor(),
                          ModsEditor.GetModId(asset.GetAssetModNameEditor()),
                          AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(asset)), asset.GetType()));
 }
 /// <summary>
 /// 将旧的ModName换成新的ModName
 /// </summary>
 static void ChangeModName(string NewModName, UnityEngine.Object asset)
 {
     AssetDatabase.RenameAsset(AssetDatabase.GetAssetOrScenePath(asset), asset.GetAssetNameEditor() + NewModName);
 }